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In September of 2006, two college students from University of Southern California[1] founded an Indie game developer names Riot Games. In October 2008, Riot Games announced its only game League of Legends: Clash of Fates and released the game in October 2009 as simply League of Legends. Brandon “Ryze”Beck[2] and Mar “Tyrndamere” Merrill[3] co-found Riot, they decided to partner with a designer from a previous popular “MOBA”[4] game Warcraft III[5] : The Frozen Throne custom map Defense of the Ancients, and with the help from Steve “ Pendragon” Mescon the former administrator of the official support base for Defense of the Ancients. Using the original DotA created by Eul (the original Defence of the Ancients maps for Warcraft III: reign if Chaos as a base, Guinsoo made DotA Allstars by inserting his own mix of content, greatly expanding the number of heroes, added recipes and items, and introduced various gameplay changes. Guinsoo then passed version 6 of the map on to a new developer, IceFrog. (I don’t think the underline part is necessary for the development of league of legends, it is more like the history of the game DotA) The idea of a spiritual successor to Defense of the Ancients was that it would be its own stand-alone game with its own engine, rather than another mod of Warcraft III, began to materialize at the end of 2005. League of Legends was born "when a couple of very active DotA community members believed that the gameplay was so much fun and so innovative that it represented the spawning of a new genre and deserved to be its own professional game with significantly enhanced features and around-game services.
Riot Games official opened in September 2006, and in 2017 Riot Games has over 1000 people working on the development of league of legends. As of 2017, there are 134 champions and there are 16 canceled champions. According to Marc Merrill, everyone in the development team can vote upon a exist of an champion, it directly determine if the champion can make it to the client.