Gameplay
editDevelopmenmt
edit- The making of Frostpunk
- Industrial game
- Embracing dead serious games
- Eerily relavent
- Not like SimCity
- Is survival worth the cost (with hope / discontent)
- Making Frostpunk grim
- Hard decisions to learn about yourself
- Composer interview
- This War of Mine identity
- Losing is part of experience
- More story-driven