The purpose of this page is to display attempted ways to implement code so that the template CurlingboxA works properly.

Attempts

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What is displayed below is the code that is supposed to be used for the creation of the "11" and "12" columns in the curlingbox.

The first sample contains the coding for the original Curlingbox, while the ones following only display the variations. In the variations, the numbering for the parameter order is altered as well.

Attempt 1

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(if 11 | then 11 (if 12 | then 12))
RESULT: unsuccessful

Attempt 2

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(if 11 | then (if 12 | then 11 12 | else 11))
RESULT: unsuccessful

Attempt 3

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non-nested
(if 11 | then 11), (if 12 | then 12)
RESULT: unsuccessful

Attempt 4

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(if 11 12 | then 11 12 | else (if 12 | then 12 | else (if 11 | then 11)))
RESULT: unsuccessful

Attempt 5

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(if 11 12 | then 11 12 | else (if 11 | then 11) (if 12 | then 12)))
RESULT: unsuccessful

Attempt 6

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(if 11 | then (if 11 12 | then 11 12 | else 11))
RESULT: unsuccessful

What should be displayed

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For 12-end curling games:

Sheet sheet 1 2 3 4 5 6 7 8 9 10 11 12 Final
team1 0

team2 0


For 11-end curling games

Sheet sheet 1 2 3 4 5 6 7 8 9 10 11 Final
team1   0
team2   0

For 10-end curling games

Sheet sheet 1 2 3 4 5 6 7 8 9 10 Final
team1 0
team2 0