This is not a Wikipedia article: It is an individual user's work-in-progress page, and may be incomplete and/or unreliable. For guidance on developing this draft, see Wikipedia:So you made a userspace draft. Find sources: Google (books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL |
Although this draft is in my userspace, please feel free to contribute to it. I especially encourage contributions by Cloud Party users. Thank you, --Roy Curtis (talk) 21:55, 14 May 2013 (UTC) |
File:Cloud Party logo.png | |
Screenshot | |
Type of site | Virtual world |
---|---|
Owner | Cloud Party, Inc. |
URL | www |
Commercial | Yes |
Registration | Optional, but required with email address for certain features and Facebook Connect or a credit card for build features |
Written in | Javascript |
Cloud Party is an online virtual world developed by Cloud Party, Inc[1]. It was opened in June 2012 as a public beta.[2] It is built on WebGL, allowing it to run on supported browsers without plugins or additional downloads.[3] Cloud Party users can interact with one another via public chat and explore on floating so-called islands, as well as create and upload virtual goods such as clothing.[4]
Designed as a direct competitor to similar platforms such as Second Life, it has a built-in editor for builds. Features of the world, such as static and physical objects, avatar animation states, materials and particle emitters, are treated like distinct types of assets with associated metadata.[5] Interactivity to islands are enabled by so-called sequencers, which tie animations and special effects together with events, and scripting in Javascript with a dedicated API.[6]
A virtual currency, called Cloud Coins, is used for the in-world economy for buying assets and islands.[7] Assets are protected by a permission system which can control the ability to modify and resell the asset. A royalty value can also be set, which pays back an amount to the asset creator each time the asset is resold.[8]
History
editCloud Party was started as a project between Sam Thompson, Conor Dickinson, Jimb Esser and Jered Windsheimer in June 2011. The aim was to build a realtime 3D massively multiplayer online game engine, without the use of browser plugins. The project originated from San Jose, California.[1] Cory Ondrejka, a former chief technology officer of Second Life, joined the team as an investor and advisor with Bruce Rogers.[2]
In June 2012, Cloud Party was released as a public beta. It allowed users to login as guests to try out features, but registration required a Facebook account to login with Facebook Connect.[2] On December 2012, this requirement was removed by allowing users to sign up with an e-mail address instead.[9]
The built-in marketplace was fully opened in an update released December 11, 2012.[10] It allowed sales with the use of its virtual Cloud Coins currency and cashing out.
See also
editReferences
edit- ^ a b Cloud Party - Company
- ^ a b c New World Notes - Cloud Party: New Facebook-Based User-Generated 3D Virtual World Supported by SL Co-Founder Cory Ondrejka & Ex-Cryptic Studios CTO Bruce Rogers
- ^ Cloud Party home page
- ^ Cloud Party wiki - Marketplace FAQ
- ^ Cloud Party wiki - Building
- ^ Cloud Party wiki - Scripting
- ^ Cloud Party wiki - Billing and Cloud Coins FAQ
- ^ Cloud Party wiki - Permissions FAQ
- ^ New World Notes - Cloud Party Adds Flight, Removes Facebook Requirement!
- ^ New World Notes - Cloud Party Gets Major Update: Monetization, Attachments, Graphics Updates, Increased Concurrency & Much More