Like other sandboxes, this page exists so that I can mess around with ideas and come up with proof-of-concepts before unleashing my mad experiments on the world at large. Feel free to do whatever you'd like with whatever you find here. – Seancdaug 22:50, 23 January 2006 (UTC)
{{User:Seancdaug/Sandbox/WPFF Article}}
Final Fantasy • II • III • IV • V • VI • VII • VIII • IX • X • XI • XII • XIII X-2 • XII Revenant Wings • Adventure • Mystic Quest • Tactics • Tactics Advance |
VII Advent Children • Last Order -VII- • Legend of the Crystals • The Spirits Within • Unlimited |
Airships • Armor • Bestiary • Character classes • Designers • Items • Magic • Music • Races • Weapons |
Technical specifications
editCentral processing unit
editFor its central processing unit (CPU), the NES uses an 8-bit microprocessor produced by Ricoh based on a MOS Technology 6502 core. It incorporates custom sound hardware and a restricted DMA controller on-die. NTSC (North America and Japan) versions of the console use the Ricoh 2A03 (or RP2A03), which runs at 1.79 MHz. PAL (Europe and Australia) versions of console utilize the Ricoh 2A07 (or RP2A07), which is identical to the 2A03 save for the fact that it runs at a slower 1.66 MHz clock rate.
Memory
editThe NES