Year |
Month and date |
Event type |
Details
|
1996 |
August 24 |
Company |
Valve is founded by former longtime Microsoft employees Gabe Newell and Mike Harrington.[2]
|
1998 |
November 19 |
Product |
Half-Life, a science fiction first-person shooter video game, is released.[2]
|
2000 |
January 15 |
Team |
Mike Harrington dissolves his partnership with Valve, giving Gabe Newell full control.[2]
|
2000 |
November 8 |
Product |
Counter-Strike, a multiplayer first-person shooter video game, is released.[2]
|
2002 |
August 14 |
Legal |
Valve sues Sierra for copyright infringement. As Sierra distributed Valve software at cyber cafes, it led to Sierra preventing Valve from letting players unlock Half-Life 2 early.[3]
|
2003 |
September 12 |
Product |
Valve releases the Steam client, which was created out of Valve's need to address issues with updating their online games.[2] Steam offers game producers gross margins of 70% of purchase price, compared with 30% at retail.
|
2004 |
June |
Product |
Source (game engine), a 3D video game engine developed by Valve Corporation as the successor of GoldSrc, debuts.[4]
|
2004 |
November 16 |
Product |
Half-Life 2 is released, receiving some of the best video game reviews of all time.[2]
|
2004 |
November 29 |
Legal |
Judge Thomas Samuel Zilly of the U.S. District Court for the Western District of Washington rules in favor of Valve, stating that Vivendi Universal and its affiliates (including Sierra) were not authorized to distribute Valve games, either directly or indirectly, through cyber cafés to end users for pay-to-play activities pursuant to the parties' publishing agreement.[3]
|
2005 |
October |
Product |
Beginning with Rag Doll Kung Fu, third-party games became available for purchase and download on Steam.[5]
|
2007 |
March 16 |
Partnerships |
Eidos Interactive becomes the first major publisher to release its games through Steam.[6]
|
2007 |
August 7 |
Product |
Valve launches Steam Community, adding social networking features to Steam.[7]
|
2007 |
October 9 |
Product |
Portal (video game) is released.[8]
|
2007 |
October 10 |
Product |
Team Fortress 2, a team-based FPS, is released.[9]
|
2008 |
January 10 |
Acquisitions |
Valve announces the acquisition of Turtle Rock Studios, its first-ever acquisition.[10]
|
2008 |
January 29 |
Product |
Valve unveils Steamworks, a complete suite of publishing and development tools – ranging from copy protection to social networking services to server browsing. [11]
|
2008 |
May |
Product |
Valve announces that for the games it produces, digital sales from Steam will soon overtake physical sales.[12]
|
2008 |
July 10 |
Competition |
GOG.com, a competing digital distribution client to Steam (focused on old games), is released.[13]
|
2010 |
April |
Product |
Valve releases all of their major Source games on OS X, coinciding with the release of the Steam client on the same platform.
|
2011 |
June 3 |
Competition |
Origin (digital distribution software), a competitor client to Steam from Electronic Arts, is released.[14]
|
2011 |
August 1 |
Product |
Valve announces the first round of The International, a Dota 2 tournament.[15]
|
2012 |
March |
Team |
Valve hires Greek economics theory professor Yanis Varoufakis to study its in-game economies.[16][17]
|
2012 |
July |
Product |
Official Linux client for Steam is released.[18]
|
2012 |
|
International |
Valve opens its Luxembourg-based business office subsidiary for European regions, Valve S.a.r.l.
|
2013 |
July 9 |
Product |
Valve releases Dota 2, a free-to-play multiplayer online battle arena (MOBA) video game.[2]
|
2015 |
February 23 |
Product |
Valve announces that it will demonstrate a "SteamVR hardware system" (based on the HTC Vive) at the 2015 Game Developers Conference.[19][20][21]
|
2015 |
March 3 |
Product |
Valve announces the Source 2 engine, and that it will be free for developers.[22]
|
2015 |
November 10 |
Product |
Steam Machines (along with the Steam Controller) released for customers.[23][24] [25]
|