Cooptation

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Artists use assets or imagery from video games to create new art.

Machinima

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Machinima filmed in Second life

Machinima is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation. The term also refers to works that incorporate this animation technique.

In-game intervention and performance

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Artists may intervene in online games in a non-play manner, often disrupting games in progress in order to challenge or expose underlying conventions and functions of game play. Examples of this include Velvet-Strike (a project designed to allow players of realistic first person shooter games to use anti-war graffiti within the game to make an artistic statement[1]) and Dead in Iraq (an art project created by Joseph DeLappe in which the player character purposely allows himself to be shot and then recites the names of US soldiers who have died in the Iraq War[2]).

  1. ^ "Velvet-Strike". Opensorcery.net. Retrieved 2014-03-07.
  2. ^ "Archived copy". Archived from the original on December 6, 2006. Retrieved December 5, 2006.{{cite web}}: CS1 maint: archived copy as title (link)