This is a sandbox for the article Redline (computer game) for potential major edits. This is not an actual article.
Lead
editRedline is a computer game for Mac OS X developed by Jonas Echterhoff and published by Ambrosia Software. The game's primary features are it's ability to simulate actual racing physics, online play, and support for the addition of third party content via plug-ins. The combination of these features have attracted numerous players and led to the creation of a seasonal racing league. Redline also has several modes of gameplay for those who prefer arcade style physics commonly found in other racing games.
Going to start on this soon.
This sandbox is a rough draft. If you have any suggestions for improvement, feel free to offer them or make the edits. Though if you do edit, your changes may be reverted without warning.
This is the old stuff I'm trying to replace. Please do not edit it, as I am using it for reference to see what I need to include.
Old Lead
editRedline is a computer game for Mac OS X developed by Jonas Echterhoff and published by Ambrosia Software. The game's primary features are it's ability to simulate actual racing physics, online play, and support for the addition of third party content via plug-ins. The combination of these features have attracted numerous players and led to the creation of a seasonal racing league. Redline also has several modes of gameplay for those who prefer arcade style physics commonly found in other racing games.