Qiangli802
Social Computing Assignment
editHi Qiangli802, I will be working on the Wikipedia assignment with you for the University of Pittsburgh's Social Computing class. Thanks for posting your thoughts on the Human-based computation game article, I will respond and comment on your suggestions on the article's talk page. I look forward to working with you. Dbl rt (talk) 16:06, 2 November 2015 (UTC)
Hi! Let's work together!
editWe share the same interest and goal in editing the article :Human-based computation game. Any ideas on how we can do improve this article? It seems that the overall consensus and mutual goal is to create sections that make this Wikipedia article look and feel more like an article: Sections such as definition, history.. etc., as well as, add new examples with more recent research. I think we should simply divide the sections to each member and work together to improve this article. What do you think? - Blab1234 Blab1234 (talk) 15:18, 4 November 2015 (UTC)
Third Phase
editHi Qiangli,
I have posted a rough outline for the history of GwaPs in my sandbox: https://en.wikipedia.org/wiki/User:Dbl_rt/sandbox Please take a look at it when you get a chance. Also I mention a few GwaPs in the history which I found to be important in the development of GwaPs over the years. I think it would be good it include them in the examples section. Dbl rt (talk) 02:45, 30 November 2015 (UTC)
Here are my comments in bold on your section (blabs comments are in here too):
For Apetopia I would remove the information about how to play the game and talk more about how it works.
Apetopia: The Apetopia Game is [designed] to help scientists understand perceived color differences. In this section [I would remove "In this section"], two steps are needed to play this game. The first step is to visit the website and press 'play' to view the instructions. And the second step is to finish the game to identify what the color is. The Apetopia game helps determining [determine not determining] perceived color differences. Players choices are used to model better color metrics.[1]
Artigo is a platform for GwaPs and not a GwaP itself. Perhaps it should not be in the examples and instead you have sections for the games that Artigo offers?
Artigo: Artigo[2] is a Web platform currently offering six games designed to annotate artwork and an art work search engine for English, French, and German users. Three of Artigo's games are variations of Luis von Ahn's ESP game[3] (later Google Image Labeler): the ARTigo game, ARTigo Taboo, and TagATag. The three other games offered in the Artigo platform, Karido,[4] Artigo-Quiz, and Combino, have been conceived to complement the data collected by the three afore-mentioned ESP game variations.[5][6]
For Artigo, I would remove or shorten what you have after this point and focus more on the games offered in the platform.
Artigo's search engine relies on an original tensor latent semantic analysis.[6][7]. As of September 2013, Artigo had over 30,000 (pictures of) artworks mostly of Europe and of the "long 19th century", from the Promotheus Image Archive,[8] the Rijksmuseum, Amsterdam, The Netherlands, the Staatliche Kunsthalle Karlsruhe, Karlsruhe, Germany, the University Museum of Contemporary Art, campus of the University of Massachusetts Amherst, USA. From 2008 through 2013, Artigo has collected over 7 million of tags (mostly in German), 180,000 players (about a tenth of whom are registered), and in average 150 players per day.[9] Artigo is a joint research endeavor of art historians and computer scientists aiming at both, developing an art work search engine and data analysis in art history.
I agree with Blab that more information is required here.
Reverse The Odds: Reverse The Odds is a mobile based game which helps researchers learn about analyzing cancers. [ should this have a bit more information on how?] http://www.cancerresearchuk.org/support-us/citizen-science-apps-and-games-from-cancer-research-uk/reverse-the-odds
This section on Smorball looks good.
Smorball: In the browser-based game Smorball, Players are asked to type the words they see as quickly and accurately as possible to help their team to [reach] victory in the fictional sport of Smorball. The game presents players with phrases from scanned pages in the Biodiversity Heritage Library. After verification, the words players type are sent to the libraries that store the corresponding pages, allowing those pages to be searched and data mined and ultimately making historic literature more usable for institutions, scholars, educators, and the public. The game was developed by Tiltfactor Lab.
I agree with Blab here. Readers won't know what Phrase Detective is so I would recommend removing that comment or talking about Phrase Detective somewhere.
Train Robots: Train Robots is an annotation game similar to Phrase Detectives [what are phrase detectives?]. Players are shown pairs of before/after images of a robot arm and blocks on a board, and asked to enter commands to instruct the robot to move from the first configuration to the second. The game collects natural language data for training linguistic and robotic processing systems.[10]
This section on Wikidata looks good.
Wikidata Game[edit: The Wikidata Game represents a gamification approach to let users help resolve questions regarding persons, images etc. and thus automatically edit the corresponding data items in Wikidata, the structured knowledge repository supporting Wikipedia and Wikimedia Commons, the other Wikimedia projects, and more.[11][12]
This section on Wikidata looks good.
ZombiLingo[edit source: ZombiLingo is a French game where players are asked to find the right head (a word or expression) to gain brains and become a more and more degraded zombie. While playing, they in fact annotate syntactic relations in French corpora.[25] It was designed and developed by researchers from LORIA and Université Paris-Sorbonne.
Overall this looks good. Please consider adding Foldit and Peekaboom sections because I mention these games in the history section. If you do add more sections, please make sure that the number of examples doesn't become too large.
Comments
editHi,
This is a friendly reminder to please comment on the suggestions posted :) - blab1234 Blab1234 (talk) 12:22, 1 December 2015 (UTC)
December 2015
editHello, I'm Kinetic37. I wanted to let you know that I reverted one of your recent contributions —the one you made with this edit to Human-based computation game— because it didn’t appear constructive to me. If you think I made a mistake, or if you have any questions, you can leave me a message on my talk page. Thanks. Kinetic37 (talk) 19:12, 2 December 2015 (UTC)