A video game adaptation is primarily a film or television series that is based on a video game, usually incorporating elements of the game's plot or gameplay.
History
edit1986–1992: First feature films
editSuper Mario Bros.: The Great Mission to Rescue Princess Peach! and Running Boy Star Soldier no Himitsu were the first two feature films adapted from video games. Both films were adapted from Nintendo Entertainment System games in 1986. The first live action film adapted from a video game was the 1988 direct-to-video film Mirai Ninja, based on the Namco arcade game of the same name.[1] Between 1991 and 1992, anime films and television series based on Dragon Quest: The Adventure of Dai were released.
1993–2001: Mainstream breakthrough
editThe first live action film based on a video game, the eponymous Super Mario Bros., was released on May 28, 1993, to both critical and commercial failure. Critics including Gene Siskel and Roger Ebert criticized the film's lack of faithfulness to the source material.[2] Other films include Street Fighter, Mortal Kombat, and Lara Croft: Tomb Raider.[3][4]
Super Mario Bros. was followed in 1994 by other adaptations, such as Double Dragon and Street Fighter, which received similarly negative reviews. This changed with the 1995 film Mortal Kombat, directed by Paul W.S. Anderson, which was the first adaptation to gain a critical and commercial success;[5] the film remains one of the highest-rated video game films among critics.[6]
Animated films and shows also began gaining mainstream success. The anime series Pokémon (1997–present) became the most successful video game adaptation of all time.[7] The anime films Street Fighter II: The Animated Movie (1994), Pokémon: The First Movie (1998) and Pokémon: The Movie 2000 (1999) became internationally successful. Final Fantasy: The Spirits Within (2001) was a major milestone in computer animation, but was a box office failure.
2002–2017: Expansion and mixed success
editVideo game film adaptations in Hollywood gained notoriety during this period due to large number of films drew mixed-to-negative or panned response.[8][9] Some of the more successful film adaptations during this time include the Resident Evil series (2002–2016), Silent Hill (2006), Prince of Persia: The Sands of Time (2010) and Warcraft (2016).
Among one of the most notorious video game filmmakers is Uwe Boll, a German writer, director, and producer whose works include House of the Dead, Alone in the Dark, BloodRayne, In the Name of the King: A Dungeon Siege Tale, Postal, and Far Cry, all of which were almost universally panned by critics and are considered among the worst films ever made.[10] Conversely, Paul W. S. Anderson has gained a reputation for his panned video game adaptations in the 21st century, particularly Resident Evil series and Monster Hunter.[11]
Critics and developers' response
editSimilar to comic book-based films in the past, adaptations tended to carry a reputation of lackluster quality and receive negative reaction from both film critics and fans of the source material.[12] This is generally due to difficulties in adopting a story meant to be played interactively into a linear movie-going experience.[13]
The reason for the failure of video game adaptations is that structural conversion from video game to film format can be challenging for filmmakers. Shigeru Miyamoto, creator of Nintendo franchises including Mario and Zelda, said in a 2007 interview:
I think that part of the problem with translating games to movies is that the structure of what makes a good game is very different from the structure of what makes a good movie. Movies are a much more passive medium, where the movie itself is telling a story and you, as the viewer, are relaxing and taking that in passively. Whereas video games are a much more active medium where you are playing along with the story. ... I think that video games, as a whole, have a very simple flow in terms of what’s going on in the game. We make that flow entertaining by implementing many different elements to the video game to keep the player entertained. Movies have much more complex stories, or flow, to them, but the elements that affect that flow are limited in number. So I think that because these surrounding elements in these two different mediums vary so greatly, when you fail to take that into account then you run into problems.[14]
In an interview with Fortune in August 2015, Miyamoto said, "Because games and movies seem like similar mediums, people’s natural expectation is we want to take our games and turn them into movies. … I’ve always felt video games, being an interactive medium, and movies, being a passive medium, mean the two are quite different."[15]
Roger Ebert of the Chicago Sun-Times stated that video games are "inherently inferior to film and literature" and that "video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control."[16]
2018–present: Modern age
editObservers noted a substantial uptick in the critical and commercial success of video game adaptations in the late 2010s and 2020s.[17][18][19][20] Until 2019, no video game film–live-action or animated–had received a Rotten Tomatoes "fresh" rating, with a score over 60%. Four films since, Detective Pikachu, The Angry Birds Movie 2, Sonic the Hedgehog, and Detention have been able to break into the "fresh" rating on Rotten Tomatoes.[21][12] Both Detective Pikachu and Sonic the Hedgehog have posted better-than-expected domestic takes,[12] with Sonic having the highest domestic opening through 2020.[22] Sonic's success led to its sequel Sonic the Hedgehog 2 releasing in April 2022 and beating the first film's domestic opening.[23] Upon these films improved since 2019 but not only ones who also received likely below 75% of fresh rating from Metacritic and Rotten Tomatoes, Detention (2019) and Werewolves Within (2021) took over the record with 86% of positive reviews.[24]
Creators of film and television adaptations found quickly that to help appeal these shows to video game audiences, they had to assure the work showed respect for the video game it was based on, both in narratives and appearance, following the online fan backlash to the original appearance of Sonic the Hedgehog that had been shown in the original trailers for Sonic the Hedgehog, which the studio reworked before the theatrical release.[25] Video game adaptations in film and television have also led to growth of players in the original video game work, such as the case with Cyberpunk 2077 and Fallout games.[26][27]
Shows were all critically-praised series based on video games since 2017,[28][29][30][31] allows American streaming companies began to air television series based on video games. Successful animated series during this time include Castlevania (2017–2021), Arcane (2021–2024) and Cyberpunk: Edgerunners (2022).[32] The first success of a live-action series is a British crime drama series Gangs of London (2020–present). Successful high-budget live-action series include The Last of Us (2023–present) and Fallout (2024–present), both were nominated the Primetime Emmy Award for Outstanding Drama Series.[33][34]
Reception
editRevenue
editThough video game films are critically panned, they tend to do well from the international take at box offices. The Super Mario Bros. Movie, based on the Mario game franchise, holds the highest take of any video game adaptation with US$1.36 billion, and was considered the most profitable film of 2023 by Deadline Hollywood, while the six Resident Evil films hold the highest take for a live-action series of US$1.2 billion on an average production budget between US$30 to 50 million and Pokémon is the overall highest-grossing video game film franchise with US$1.5 billion.[12][35]
Only six films have grossed more than $400 million in the box office worldwide as of April 2023: Warcraft (2016), Rampage (2018), Detective Pikachu (2019), Uncharted (2022), Sonic the Hedgehog 2 (2022), and The Super Mario Bros. Movie (2023), with the latter becoming the first video game film to ever pass the $1 billion mark, making it one of the top 50 highest-grossing films of all time.
Awards
editVideo game adaptations have top-notched the main recognitions in major award ceremonies, most primarily the divisions of Emmy Awards, started in the late-2010s.
- Skylanders Academy was nominated Outstanding Performer in an Animated Program at the 45th Daytime Emmy Awards.
- Carmen Sandiego was nominated Outstanding Children's Program and Outstanding Individual Achievement in Animation at the 71st Primetime Creative Arts Emmy Awards, winning only the latter.[36][37] And again was received four nominations, including Outstanding Special Class Animated Program, winning Outstanding Individual Achievement in Animation at the 47th Daytime Creative Arts Emmy Awards.[38][39]
- Arcane won the Outstanding Animated Program and three Outstanding Individual Achievement in Animation at the 74th Primetime Creative Arts Emmy Awards.[40][41]
- The Cuphead Show! received four nominations at the Children's and Family Emmy Awards, winning an Individual Achievement in Animation and Outstanding Directing for an Animated Program.[42]
- The Last of Us received five nominations at the 75th Primetime Emmy Awards, including the Outstanding Drama Series (the first to be nominated in majority), and nineteen at the Creative Arts Emmy Awards, making it the first live-action video game adaptation to receive major awards consideration;[43] winning only eight awards from the latter.[44]
- Sonic Prime won an Individual Achievement in Animation at the 2nd Children's and Family Emmy Awards.[45]
- The Super Mario Bros. Movie is the first video game film to received major award nominations, especially the animation and original song categories, despite the film's polarized response. This including three Golden Globes (Best Animated Feature, Best Original Song, and the newly established Cinematic Achievement) and PGA Award for Best Animated Feature.[46]
- Fallout received three nominations at the 76th Primetime Emmy Awards, including the Outstanding Drama Series, and thirteen at the Creative Arts Emmy Awards; winning Outstanding Emerging Media Program and Outstanding Music Supervision.
- Silent Hill: Ascension won the Outstanding Emerging Media Program at the 76th Primetime Creative Arts Emmy Awards.
See also
editReferences
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- ^ Siskel, Jean; Ebert, Roger (18 August 2008). Siskel & Ebert Review "Super Mario Bros.". YouTube. Archived from the original on 10 August 2016. Retrieved 28 November 2016.
- ^ Weaver, Ross (24 September 2021). "A Brief History of Video Game Movies". Film Cred. Retrieved 13 April 2024.
- ^ Partin, Will (7 April 2017). "The Golden Age of Shitty Videogame Adaptations". Medium. Retrieved 13 April 2024.
- ^ Hogan, John (18 August 2020). "Still Sinfully Good | Mortal Kombat Turns 25". HeadStuff. Retrieved 13 November 2024.
- ^ "Every Movie Based on a Videogame, Ranked Worst to Best". www.metacritic.com. 8 August 2024. Archived from the original on 23 September 2024. Retrieved 23 September 2024.
- ^ Bailey, Kat (17 November 2016). "Why the Pokemon Anime is the Most Successful Adaptation of a Videogame Ever". VG247. Retrieved 22 April 2024.
- ^ Donato, Matt (23 January 2023). "The Video Game Adaptation Curse Is A Myth". IGN. Retrieved 31 July 2024.
- ^ Martinez, Marina. "Breaking the "Video game curse"". Three Penny Press. Archived from the original on 31 July 2024. Retrieved 31 July 2024.
- ^ "'The market is dead': Schlock director Uwe Boll's Rampage of terrible films is finished". Metro News. Archived from the original on 27 October 2016. Retrieved 5 September 2019.
- ^ Hughes, William (7 February 2019). "Paul W.S. Anderson's latest video game adaptation is starting to sound pretty kick-ass". The A.V. Club. Archived from the original on 17 February 2020. Retrieved 16 February 2020.
- ^ a b c d Whitten, Sarah (14 February 2020). "'Sonic the Hedgehog' is up against the stigma of video game flops at the box office". CNBC. Archived from the original on 26 July 2021. Retrieved 16 February 2020.
- ^ Whitten, Sarah (10 May 2019). "'Detective Pikachu' doesn't escape the pitfalls of previous video game adaptations but is poised for a record-breaking opening weekend". CNBC. Archived from the original on 26 September 2024. Retrieved 16 February 2020.
- ^ "Miyamoto: The Interview". Edge Magazine. 27 November 2007. Archived from the original on 3 May 2012. Retrieved 9 August 2010.
- ^ Morris, Chris (21 August 2015). "Shigeru Miyamoto Talks Nintendo's Return to the Movie World". Fortune. Retrieved 3 April 2018.
- ^ "Why did the chicken cross the genders?". Chicago Sun-Times. Archived from the original on 19 June 2010. Retrieved 26 September 2024.
- ^ "WE NOW LIVE IN A GOLDEN AGE OF VIDEO GAME ADAPTATIONS". DIRECTV Insider. 26 July 2022. Archived from the original on 26 May 2024. Retrieved 13 April 2024.
- ^ Winkie, Luke. "Is This the Golden Age of Videogame IP?". WSJ. Archived from the original on 4 November 2023. Retrieved 13 April 2024.
- ^ Tom Power (10 April 2024). "Fallout season 1 is Prime Video's explosively entertaining addition to the golden age lineup of video game adaptations". TechRadar. Archived from the original on 11 April 2024. Retrieved 13 April 2024.
- ^ Sayatovich, Neal (23 April 2021). "The Golden Age Of Video Game Movies and Shows - Gameindustry.com". Game Industry News. Archived from the original on 3 December 2023. Retrieved 13 April 2024.
- ^ Cook, Meghan (19 August 2019). "Popular movies inspired by video games, ranked from worst to best". Business Insider. Archived from the original on 26 September 2024. Retrieved 31 August 2019.
- ^ Kroll, Justin (28 May 2020). "'Sonic the Hedgehog' Sequel in the Works". Variety.com. Archived from the original on 29 May 2020. Retrieved 28 May 2020.
- ^ McClintlock, Pamela (10 April 2022). "Box Office: 'Sonic the Hedgehog 2' Booms With $71M Bow, 'Ambulance' DOA". The Hollywood Reporter. Archived from the original on 10 April 2022. Retrieved 10 April 2022.
- ^ "49 Video Game Movies Ranked by Tomatometer". Rotten Tomatoes. Archived from the original on 14 June 2022. Retrieved 22 April 2022.
- ^ Krouse, Sarah; Needleman, Sarah E. (30 March 2024). "Hollywood Finds Fresh Characters And New Worlds in Videogames". Wall Street Journal. Archived from the original on 2 April 2024. Retrieved 2 April 2024.
- ^ Batchelor, James (22 January 2022). "Cyberpunk 2077 ramps up to 1m active players following Netflix anime, Edgerunners update". GamesIndustry.biz. Archived from the original on 30 April 2024. Retrieved 29 April 2024.
- ^ Purdy, Kevin (18 April 2024). "Fallout games continue seeing big player jumps after the TV series' success". Ars Technica. Archived from the original on 28 April 2024. Retrieved 29 April 2024.
- ^ Barasch, Alex (26 December 2022). "Can "The Last of Us" Break the Curse of Bad Video-Game Adaptations?". New Yorker. Archived from the original on 26 December 2022. Retrieved 15 January 2023.
- ^ Deitz, Mik (13 January 2023). "A Conversation about the Conversation about Videogame Adaptations". Paste. Archived from the original on 14 January 2023. Retrieved 15 January 2023.
- ^ Wong, Jacky (26 January 2023). "'The Last of Us' Is Just the Start for Sony". The Wall Street Journal. Archived from the original on 28 January 2023. Retrieved 28 January 2023.
- ^ Otterson, Joe (18 April 2024). "'Fallout' Officially Renewed for Season 2 at Amazon". Variety. Archived from the original on 18 April 2024. Retrieved 18 April 2024.
- ^ Challenor, Jake (28 July 2023). "Why Are There So Many Video Game Adaptations Now?". Rolling Stone Australia. Archived from the original on 25 May 2024. Retrieved 13 April 2024.
- ^ Wong, Jacky (26 January 2023). "'The Last of Us' Is Just the Start for Sony". The Wall Street Journal. Archived from the original on 28 January 2023. Retrieved 28 January 2023.
- ^ Biggin, Matthew (13 April 2024). "Fallout Game Director Gives Cautious Response To Future Adaptations After Prime Video Show". ScreenRant. Archived from the original on 23 April 2024. Retrieved 13 April 2024.
- ^ "'The Super Mario Bros Movie' Levels All the Way up to Win Deadline's 2023 Most Valuable Blockbuster Tournament". 6 May 2024. Archived from the original on 14 September 2024. Retrieved 26 September 2024.
- ^ "Outstanding Children's Program – 2019". Archived from the original on 2 March 2020. Retrieved 8 December 2019.
- ^ "Outstanding Individual Achievement in Animation (juried) – 2019". Archived from the original on 8 December 2019. Retrieved 8 December 2019.
- ^ "Winners from the 47th Daytime Children's, Lifestyle & Animation Ceremony". National Academy of Television Arts and Sciences. 26 July 2020. Archived from the original on 26 June 2022. Retrieved 14 June 2022.
- ^ "Nominees announced for the 47th Annual Daytime Emmy® Awards" (PDF). New York: National Academy of Television Arts and Sciences. 21 May 2020. Archived (PDF) from the original on 15 August 2023. Retrieved 14 June 2022.
- ^ "Arcane". Emmys.com. Academy of Television Arts & Sciences. Archived from the original on 24 October 2022. Retrieved 12 July 2022.
- ^ "'Arcane,' 'Annie Live!' Among Juried Winners for 2022 Emmys". The Hollywood Reporter. 11 August 2022. Archived from the original on 28 October 2022. Retrieved 11 August 2022.
- ^ Milligan, Mercedes (8 December 2022). "NATAS Announces Individual Achievement in Animation Winners for 1st Children's & Family Emmys". Animation Magazine. Archived from the original on 8 December 2022. Retrieved 8 December 2022.
- ^ Vary, Adam B. (12 July 2023). "'The Last of Us' Emmy Noms Make It the First Live-Action Video Game Adaptation to Earn Major Awards Consideration". Variety. Penske Media Corporation. Archived from the original on 12 July 2023. Retrieved 13 July 2023.
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