Wikipedia:Peer review/Metal Gear Solid (1998 video game)/archive1
I've been working tirelessly to get this to Good Article status. I'm unsure what else is needed to get it there, and I don't know of any prose issues (no one has done a copyedit). Please do not mention the lack of references in the second half of the Plot section - they have been ommited on purpose to make further editing (which is likely) easier --TheEmulatorGuy 18:55, 12 November 2006 (UTC)
Great work, some concerns:
- What kind of "newfound levels of realism" did this game feature?
- By 'weakspots' you mean what part of the body you fire your weapon at? can that be explained a bit more?
- To my understanding the game is part a Third-person shooter, maybe that should be mentioned? Also, linking to similar stealth-based games such as Tenchu would be useful, as you do mention that it is a Stealth-based game. This would help to further clarify the genre of the game, which may be confusing for those readers who are not familiar with video games.
- Gameplay is a bit short, mention more about Snake's stealth abilities and were there any vehicles available?
- "Mei Ling saves the player's progress" How?
- 'Development' speaks nothing of the game development. Who was it developed by, inspiration, engine used, problems during development, pre-screening of the game at any shows, promotional work, release dates, etc. Nothing of that sort happened?
- Those last 3 subsection in development probably could be merged under something like "Other media"
- 'Audio' and 'Reception' feel a bit stubby, but knowing what everyone says, I dont know what can be added. Just an observation compared to other video game FA's.
The article is looking really good but note the copyright problem with the REX robot image. Good luck! - Tutmosis 19:28, 12 November 2006 (UTC)
- Please see automated peer review suggestions here. Thanks, AZ t 20:00, 12 November 2006 (UTC)
- It would be nice if more was made of the game's legacy. A game of this much significance should have plenty of sources regarding its impact on gaming. See something like Halo: Combat Evolved for ideas on how this may be done. JimmyBlackwing 20:20, 13 November 2006 (UTC)