Wikipedia:WikiProject Video games/Reference library/Next Generation Magazine
Note: Previewed games might have never been released or had their name changed following development.
1995
edit1996
edit1997
editIssue | Year | Month | Game Reviews | Features | News | Contact |
---|---|---|---|---|---|---|
25 | 1997 | January | PlayStation: Wave Race 64, Andretti Racing, Blast Chamber, Contra: Legacy of War, MLB Pennant Race, NBA Live '97, NHL '97, Destruction Derby 2, NHL Face Off '97, Pandemonium, Pitball, Psychic Force, Samurai Shodown III, Suikoden, Tunnel B1, 2Xtreme Saturn: Mr. Bones, Batman Forever: The Arcade Game, Worldwide Soccer '97, Tomb Raider |
Featured: "Sony's new PlayStation: If you can build a better game...", "Every Nintendo 64, Saturn, and Playstation game reviewed"
Interview: "So what do they teach you at videogame school?"(Claude Comair, Digipen) Previews: Apocalypse, Carmageddon, Castlevania, Christmas Nights(Special demo of Nights Into Dreams included in magazine), D2, Forgotten Realms, Galactic Conquest(3D0), Grandia, The Last Express, League of Pain (Beyond Reality), PaRappa the Rapper, Power F1(Eidos), Propaganda(Burst), Sangoku Musou(Omega-Force), Shining the Holy Ark, Solar Assault, Speed King(Konami), Super Mario Kart 64 |
Breaking News: "Playstation Expo: Sony shows off in Japan", "JAMMA '96: Konami joins coin-op's elite", "Fall ECTS: Europe's top videogame show", "Joyriding: Playing the online game: it's a tough job, but..."
Arcadia: "Konami & IBM Eclipse Sega's Model 3", "'Me Too' Syndrome"(New clones of Daytona USA and Alpine Racer), "Acclaim Regroups", "Second Coin-Op Network Launched December 1"(WMS and NANI starts release of networked arcade units), "Microsoft Says: Expect PC-Based Coin-ops in '97" Movers & Shakers: "Sony and the Bad Guys"(Sony files suit against PSX modchip makers under RICO), "Ever changing ways"(3DO starts publishing games for the PlayStation), "Nintendo wallos in Glory"(the N64 sees 61% of sales in September for the 5 days it was out), "What a Surprise!"(Nintendo manages to ship 1.2 Mil N64's into the US as opposed to the announced 500K), "Winners and Losers"(Acclaim shows a loss of $140M in 4th quarter of '96), "Cheesy VB easy at EB"(Trade at EB: 3 old PS/Saturn game for one Virtual Boy) |
JimmyBlackwing, Dancter, Archive.org |
26 | 1997 | February | Nintendo 64: Crusin' USA, Killer Instinct Gold, Shadows of the Empire PlayStation: The Adventure of Lomax, Bubsy 3D, Dark Forces, King's Field II, Motor Toon Grand Prix, Power Move Wrestling, Pro Pinball, Rebel Assault 2, Slam Scape, FIFA '97, In the Zone 2, TNN Hardcore 4X4 |
Featured: "PC goes 3D", "Videogame Myths: Fact or Fiction?"
Interview: "What's next for Shigeru Miyamoto?"(Shigeru Miyamoto, Nintendo) Previews: 10th Planet(Bethesda Softworks), British Open Golf(Looking Glass Technologies), Doom 64, Epic MegaGames, Ganbare Goemon, Mace: The Dark Age, J-League Perfect Striker(Konami), San Francisco Rush, Shadow Warrior, Unreal |
Breaking News: "World exclusive: M2 specs revealed", "Shoshinkai '97: Nintendo gets in the games", "2D or not 2D? Capcom answers with SFIII", "Joyriding: The death cult strikes online gaming!"
Arcadia: "Ratings Update", "Sega's LBE Delayed", "Play Now, Pay Later"(Namco experiments with a new arcade payment system), "Disney Entering LBE Biz", "Konami's 5-in-1", "Home Run Derby Gets Hot" Movers & Shakers: "Sony halts Psygnosis sale", "DMA beds up with Epic", "Nintendo's Download Dream", "Sega slams TRST" |
JimmyBlackwing, Archive.org |
27 | 1997 | March | PlayStation: Arcade's Greatest Hits: The Atari Collection One, Area 51, Burning Road, Cool Boarders, Floating Runner, Jet Moto, Gameday '97, Namco Museum Volume 3, Persona Revelations, Re-Loaded, Robotron X, Nanotek Warrior, Space Jam, Ten Pin Alley, Virtual Pool Saturn: NFL '97, Toshinden URA, Virtua Cop 2 |
Featured: "Top 10 Online Gaming Sites"
Interview: "Is Richard Garriott really building a better world?"(Richard Garriot, Origin Systems) Previews: Blood, Bomberman (PC), The Dark Project, Flying Saucer(PostLinear), The Lost World(Dreamworks), Myth, Need for Speed II, Pegasus Prime(Presto Studios), Time Crisis |
Breaking News: "Videogames continue to shock the system", "3Dfx reveals new high-end PC accelerator", "Saturn/PS-X sequels"
Arcadia: "Arcade games Graded 'D' Ratings Compliance", "Konami: Sssmokin'!", "Sega's Tops--on Home Turf", "Viva la Networked Video!"(Mexican based Mexel plans networked arcades called "Moy Net"), "And in the USA..."(US arcade companies working on networked games) Movers & Shakers: "Industry Boomtime", "Lieberman back in action", "Square and Sony tie the knot", "Sony's White PlayStation"(Sony release a new PS in other Asian countries with the ability to play MPEG movies), "A new Force?"(Paradigm creates a new video game division), "Interplay's crane trick" |
JimmyBlackwing, Archive.org |
28 | 1997 | April | Nintendo 64: Turok: Dinosaur Hunter PlayStation: Codename: Tenka, Dragonheart: Fire & Steel, The Divide: Enemies Within, NBA Jam Extreme, Carnage Heart, Open Ice Challenge, Peak Performance, The Spider, Warhammer: Shadow of the Horned Rat, Soul Blade |
Featured: "Revival of the Fittest"
Interview: "What is Senator Lieberman's problem with videogames?" Previews: Cyclone Studios, Darklight Conflict, Deathtrap Dungeon, Gamespotting, Meat Puppet, Mission: Impossible, Moto Racer, Super GT, Star Fox 64, Street Fighter III, Sub Culture, Tekken 3, Wild Choppers |
Breaking News: "Who won the videogame wars of 1996?", "M2: Matsushita's 64-bit console gets games", "Joyriding: A look at what's happening in online role-playing games: A special perspective on Diablo's diabolism"
Arcadia: "Rattle Your Tin Cup!", "Microsoft Marches On"(Microsoft plans for the arcade), "New Games Coming!", Tekken Is 1.5 Times Faster" Movers & Shakers: "Sony unites PS-X control"Sony Computer Entertainment takes complete control of the PlayStation, "Sega extends triple pack promotion", "Acclaim changing ways"(Acclaim plans for financial recovery), "Eidos eyes expansion", "Nintendo's Dragon crisis", "Sensitivity or Censorship?"Chinese government fines Glory Software for WWII sim |
JimmyBlackwing, Archive.org |
29 | 1997 | May | Nintendo 64: Doom 64, NBA Hangtime, Wayne Gretzky's 3D Hockey PlayStation: Crusader: No Remorse, Descent Maximum, Independence Day, Vandal Hearts, Mega Man 8, Rage Racer, Super Puzzle Fighter II Turbo, TigerShark |
Featured: "Is Nintendo 64 breaking up?"
Interview: "Videogames are good for you!"(Proffessor Henry Jenkins, MIT) Previews: 688(I) Hunter Killer, Captives, Creatures, European Air War, House of the Dead, InnerLoop, Grand Prix Legends, Major League Soccer, Manx TT, Power Crystal, Runabout, Top Gear Rally, Virtua Striker 2 |
Breaking News: "Playstation leads drop to $149", "PC Sound Finally Breaks Out", "Violent Content Defined and Rejected"(Arizona Senate bill 1433 regarding videogame violence), "MPlayer dramatically dropped fees and started a trend. What do these new rates mean for the future of online gaming?"
Arcadia: "Street Fighter 3 Arrives", "Atari's Maximum Force", "Sega's First 'Model 3' Driver" Movers & Shakers: "Final Fantasy Mania"Sony states it would have to make decision on FF7's brothel scene, "Apogee Fuming"(Activison making claims that it has accquired the original Duke Nukem team), "Sony's pricing secret", "Spelling to dump Virgin", "Square looks to arcades?", "Pirates humbled" |
JimmyBlackwing, Archive.org |
30 | 1997 | June | Nintendo 64: FIFA Soccer 64, J-League Perfect Striker, Mario Kart 64 PlayStation: BRAHMA Force: The Assault On Beltlogger 9, Buster Bros Collection, NBA Shoot Out '97, The Crow: City of Angels, Goal Storm '97, K-1 The Arena Fighters, League of Pain, Rally Cross, Sentient, Twisted Metal 2, VR Baseball '97, WCW Vs. The World |
Featured: "Is your favorite game company ripping you off?"(Analysis into where does $50 cost for game come from), "The state of play"(Analysis of the future for current gen consoles)
Interview: "Does John Romero still enjoy shooting people?"(John Romero, Ion Storm) Previews: Demon Isle (Cat Daddy), Heat (Sega), King's Quest: Mask of Eternity, Ninja (Core Design), One (Visual Concepts), Reboot (EA), SpecOps (Zombie), |
Breaking News: "Tokyo Game Show Report from Japan", "GameWorks Kicks Off", "Konami Steals The Show", "Microsoft's Second Half '97 Plans Revealed", "Joyriding: SegaSoft launches a new online gaming service that should turn the heat up for the competition."
Arcadia: "Konami America Blows Away", "Armadillos Run for their Lives", "Sega and GameWorks", "Vivid's Racer with a Big Head" Movers & Shakers: "Friends at Last"(Nintendo and EA come to publishing agreement on N64), "64DD Delayed", "Sony to Sega"(Shuji Utsumi from Sony joins Sega of America), "Hurrah! All's well"(IDSA shows a 16% increase in video game sales), "Two Raiders"(Core Design and Shiny squable over two programmers), "GameWorks fights for alcohol" |
JimmyBlackwing, Archive.org |
31 | 1997 | July | Nintendo 64: Dark Rift, Human Grand Prix, War Gods, Blast Corps PlayStation: BallBlazer Champions, Battlestations, Grand Slam, Bushido Blade, MechWarrior 2, Overblood, Tail of the Sun, Triple Play '98, Wing Commander IV: The Price of Freedom, Xevious 3D/G+ |
Featured: "What makes a good game?"
Interview: "Games are going to take over the world"(Sid Meier, Firaxis Games) Previews: Adrenix(Digital Dialect), Armored Core, Blasto, Bomberman 64, G-Police, Gex: Enter the Gecko, Heavy Gear, Metal Gear Solid, Nuclear Strike, Out of the Void(GameFX), Populous 3, Skullmonkeys, Sonic Jam, SouthPeak Games(SAS Institute), Take No Prisoners(Raven Software), Tonic Trouble, World Championship Racing(3DO), Youngblood(GT Interactive) The Way Games Ought to Be (Neil West): "In search of the future of gameplay" |
Breaking News: "CGDC in Santa Clara Geeks get down", "Cleaning time: Corporations slim down", "Game.com: Will it beat Game Boy?", "Toolbox: Lightwave 3.5", "Joyriding: Rtime's solution to the bandwidth problem with online gaming"
Arcadia: GameWorks, Dave & Buster's, and other LBEs (Location Based Entertainment) Movers & Shakers: "Doom! All Doom"(BMG, 3DO and Rocket Science Games scale back or quit operations), "Hello Sega"(Impending need for a Sega Saturn price drop), "Nintendo's British Invasion", "MPlayer's Future Search", "Big Deal that didn't happen"(THQ has stopped publish Psygnosis games for the Saturn), "Original Sins"(80% of Playstation games are Fighting, Racing, or Sports games) |
JimmyBlackwing, Archive.org |
32 | 1997 | August | Nintendo 64: International Superstar Soccer, Hexen, StarFox 64 PlayStation: All-Star Baseball '97 featuring Frank Thomas, Broken Helix, Dynasty Warriors, Need for Speed II, Rage Racer, Wild Arms, Rush Hour |
Featured: "More than just a pretty package"
Interview: "What's the 'father of Playstation' playing at?" (Ken Kutaragi, Sony Computer Entertainment) Previews: Akuji: The Heartless(Crystal Dynamics), Cardinal Syn(Kronos), Colony Wars, Crucible(Maxis), Cyro, Half Life, Hasbro Interactive, Last Bronx, The Lost World: Jurassic Park (arcade game), Nessa no Hoshi(Itochu), Pac-Man Ghost Zone(Namco), Septerra Core, SiN, Top Skater, Transactor(10Six, Vigilance, Skies)(Sega), Rascal(Psygnosis), Redline(Accolade), Tomb Raider 2, Zork: Grand Inquisitor The Way Games Ought to Be (Neil West): "Gamers demand 'Freedom of speech!' as analog controllers open up new gaming possibilities" |
Breaking News: "Sega and Bandai: a merger collapses", "Sega's next system: Black Belt", "Can Saturn Survive?", "Creators; Conference: Japan's top designers talk"(at TGS Shigeru Miyamoto, Yu Suzuki, and Yoshiki Okamoto), "Joyriding: Total Entertainment Network"
Arcadia: "Acclaim's Armageddon: Awesome!", "Microsoft, Intel, & Allies Plan Fall Arcade Debut", "PlayNet: Up and Running" Movers & Shakers: "Sony chases Lara"(Sony/Eidos Interactive TR2 exclusive deal), "New PlayStation Arrives", "Sega's Ups and Downs"(Sega's $200 million in costs for '96 & '97 operations), "The Nintendo-says-sorry shock"(Howard Lincoln apologizes to 3rd parties for neglect), "Sales high, profits low"(Nintendo's yealy sales figures), "Shame on US"(Squaresoft won't release Tobal 2 in US), "M2 is 'alive' says Matsushita" |
JimmyBlackwing, Archive.org |
33 | 1997 | September | Nintendo 64: Multi Racing Championship PlayStation: Thunder Truck Rally, Poy Poy |
Featured: "From concept to game plan: How to create a design document"
Interview: "Our man in Washington"(Doug Lowenstein, IDSA) Previews: Agents of Justice(Microprose), Computer Artworks, Daikatana, Dark Vengeance (Reality Bytes), Die by the Sword, Earthworm Jim 3D, EverQuest, FireTeam(Multitude), KillWheel(Apt Productions), Melbourne House, Messiah, Monster Rancher, Plane Crazy, Prey, Psybadek(Psygnosis), SpearHead(Mak Technologies) The Way Games Ought to Be (): "How force-feedback gives computers another way to communicate with gamers" |
Breaking News: "Matsushita: Finally pulling the plug", "New Tech: Tools to die for"(Newfire and their new game development tools), "Macintosh: Not dead yet", "Playstation's Missing Thunder"(Sony announcing removal of force feedback from the Dual Analog Controller), "Online gaming explodes-again" (New online gaming services at E3), "Nintendo Arcade System Nearly Complete", "Joyriding: Multitude's impressive gaming network for the game FireTeam"
Arcadia: "A Work of Art", "Atari, Past & Future"(Atari's history and future plans), "Sega Finds The Lost World", "More CD Games Aimed at Arcades"(Other planned CD-ROM based games) Movers & Shakers: "Sega on the Threshold"(Sega's Black Belt demo at E3), "Size Matters"(The lack of tiny and huge publishers at E3), "Making Media Work"(Eidos organizing exclusive showings for daily website), "Atlanta Blues"(Disappointing E3 turnout compared to last year) |
JimmyBlackwing, Dancter, Archive.org |
34 | 1997 | October | Nintendo 64: Goldeneye 007, Yuke Yuke Troublemakers PlayStation: Bravo Air Race, Darklight Conflict, Disney's Hercules, Felony 11-79, Final Fantasy VII, The Lost World: Jurassic Park, Machine Hunter, Raystorm, Syndicate Wars |
Featured: "The future of consoles"(Top executives from US branches of Sony, Sega, and Nintendo discuss the future of the console), "The great escape"(Major talent are leaving established developers to start new ones.), "Finding companionship in a digital age"(From the Tamagotchi to Norns the latest in hip pets)
Interview: "Is 3Dfx here to stay?"(Greg Ballard, Scott Sellers, & Gary Tarolli, 3Dfx) Previews: Alien vs. Predator, Battlespire, Battlezone, Dead or Alive, F-Zero X, Fly by Wire(Shiny), Flesh Feast, Forsaken: The Thrall of Chaos(Cinematix), I-War, Jedi Knight, The Journeyman Project 3(Presto Studios), Kalisto, Mega Man Neo, Monkey Hero(Blam), Power Boat Racing(Promethean Designs), Quake 2, Raider (Leaping Lizard), Rapid Racer(Sony Computer Entertainment Europe), Rare, Road Rash 3D, Sonic R, Wing Commander: Prophecy, Yoshi's Story, Zelda 64 The Way Games Ought to Be (Neil West): "But is it art?" Retroview: "Low point for licensing" |
Breaking News: "PowerVR prepares Higlander"(Details of new chipset, and its ties to Sega's new console revealed), "Hyper Neo Geo 64", "Playstation gets surrounded"(3D sound is coming for Sony PlayStation), "Molyneux returns to EA",
"M2 just not good enough"(Panasonic explains its decision to canel M2 gaming console), "Otaku calling"(At JAFCON 6, traditional merchandise takes backseat to offerings from game world), "Sega to enhance VF3", "Joyriding: Ultima Online", Arcadia: "Konami with a bullet", "Lost World roars!", "Zero to 70 in three seconds!" Movers & Shakers: "A romance foiled"(Failed 3Dfx Sega deal), "Loss of Faith"(Engage Games Online cuts half its staff) |
JimmyBlackwing, Archive.org |
35 | 1997 | November | Nintendo 64: Tetrisphere PlayStation: Abe's Oddysee, Ace Combat 2, Croc: The Legend of the Gobbos, NFL Gameday '98, Fantastic 4, Ghost in the Shell, Herc's Adventures, PaRappa the Rapper, Madden '98, MLB '98, Porsche Challenge, Street Fighter EX Plus Alpha |
Featured: "25 breakthrough games"(A list of games that will "impact the way we play games forever" Half Life, Starcraft, Metal Gear Solid, Quake 2 and so...)
Interview: "The game industry's Dr. Frankenstein"(Steve Grand, Cyberlife) Previews: Atari, Einhander, Front Mission Alternative, Joint Strike Fighter, Metropolis, Motor Raid, Outwars, Panzer Dragoon Saga, Powerslide, Quest 64, Respect Inc., San Francisco Rush: The Rock, Alcatraz Edition, Seven Kingdoms, Shadow Master, Sony Music Entertainment, Trespasser The Way Games Ought to Be (Neil West): "Great Videogame art (with no pictures)" Retroview: "The Owen Rubin Memorial Gameroom" |
Breaking News: "Sega's next generation console revealed", "Project X: A Mario killer in the making", "Tokyo catches gaming hysteria", "ECTS shows off everyone's true colors", "Nintendo dealt blow"(Company sees delays, licensing problems), "Toolbox: 3D Studio MAX R2", "Joyriding: DWANGO/Microsoft partnership",
Arcadia: Mortal Kombat 4 takes US by storm", "Next up: Off-Road Challenge", "Konami launches Solar Assault", "CD-ROM games arrive in arcades", "Iwerks, Showscan to merge" Movers & Shakers: "The press vs. spin doctors"(Criticism of video game press coverage of an early FF 7 launch), "Sega vs. 3Dfx", "Lara Croft |
JimmyBlackwing, Archive.org |
36 | 1997 | December | Nintendo 64: Aero Fighters Assault, Clay Fighter 63 1/3, F1 Pole Position 64, San Francisco Rush PlayStation: Castlevania: Symphony of the Night, Gran Tour Racing '98, Mega Man X4, Moto Racer, NHL '98, NHL Face Off '98, Treasures of the Deep, Nuclear Strike, PGA '98, VMX Racing |
Featured: "Which way to the underground?"(Independent video game developers), "Where to play? The dust settles"(A current review for gaming platforms)
Interview: "The most popular woman in the world!"(Jeremy Smith, Core Design) Previews: Burning Rangers, Elric the Necromancer(Psygnosis), Extreme Warfare(Trilobyte), Gran Turismo, Grim Fandango, Hyper Olympics in Nagano 64(Konami), Men in Black(Gigawatt Studios), N64 Basketball(Z-Axis), Requiem(3D0), Sentinel Returns, Tim Schafer, Twisted Edge Snowboarding(Boss Games), Vigilante 8, WarGames(Interactive Studios) The Way Games Ought to Be (Neil West): "Why movie license games suck" Retroview: "Virtual Boy of the 80's" |
Breaking News: "Videogame industry loses one of its pioneers", "The future of data storage", "Nintendo gets reasonable"(Price of N64 software drops, eliminating Sony's best weapon), "GT Interactive grabs MicroProse", "Dural team gets to work", "Acclaim shakes up developers"(Acclaim continues housecleaning efforts, turns broom on US development studios and Acclaim Japan), "Toolbox: Torch and Catalyst", "Joyriding: Professional Gamers League",
Arcadia: "PC revolution to launch at expo", "SNK to combine system and dedicated games", "PlayNet restructures", "Dave & Buster's overseas: more, more, more!", "FEC/LBE news: LAI, Disney, Sega, and more" |
JimmyBlackwing, Archive.org |
1998
editIssue | Year | Month | Game Reviews | Features | News | Contact |
---|---|---|---|---|---|---|
37 | 1998 | January | Nintendo 64: Automobilia Lamborghini 64, Duke Nukem 64, Extreme-G, Diddy Kong Racing, Mace: The Dark Age, Madden 64, QBC 64, Top Gear Rally PlayStation: Armored Core, Crash Bandicoot 2: Cortex Strikes Back, Bug Riders, Clock Tower, Tomb Raider II, Cool Boarders 2, Courier Crisis, Fighting Force, Frogger, Jet Moto 2, NHL Breakaway '98, Red Asphalt, Steel Reign, Test Drive 4 |
Featured: "America's Elite"(A landmark portrait of the most important people in the North American video game industry), "Toward reality: The rise of 3D gaming", "Girl trouble"(Portrayl of women in video games), "3Dfx's VoodDoo 2 technology", "Intel's AGP technology"
Interview: "Can Sony stay on top?"(Phil Harrison, Sony) Previews: Asheron's Call, Bust-a-Move(Enix), Hybrid Heaven, Iron John Hawk: The Shards of Power(JVC), Newman Hass Indy Car Racing(Studio 33), Outcast, Parasite Eve, SiN, Wings of Destiny(General Simulations), The Legend of Zelda: The Ocarina of Time Retroview: "The Dumb Shits Club"(Programmers that stayed at Atari after many left to make millions) |
Breaking News: "Project X confirmed for 1998", "Mac games aim for high visibility", "Phoenix: The Fall and Rise of Videogames, Second Edition", "Joyriding: Quake online and in arcades", "Toolbox: Motion Factory's Intelligent Digital Actor System"
Arcadia: "Arcades edge out routes in video buys, says WMS", "WMS report offers revealing look at factory", "Konami debuts 'Cobra' videogame system and unique photo vender" "ESPN/Disney to create LBE chain; also Sony/MWE" Movers & Shakers: "Corporate sharks take another bite"(Big video game publishers buying video game developers) |
JimmyBlackwing, Archive.org |
38 | 1998 | February | Nintendo 64: FIFA Road to the World Cup 64 PlayStation: Alundra, Arcade's Greatest Hits: The Midway Collection 2, Monster Rancher, Colony Wars, Time Crisis, Mortal Kombat Mythologies: Sub-Zero, NCAA GameBreaker '98, Nightmare Creatures, Shipwreckers!, Spawn: The Eternal, Star Wars: Masters of Teräs Käsi, WCW Nitro |
Featured: "Are You a Hardcore gamer?"(Quiz to gauge how much of a gamer you are), "A Meeting of the Minds"(Roundtable discussion with Brett Sperry, Dave Perry, Peter Molyneux, Jeremy Smith, David Jones, David Braben)
Interview: "Nintendo's 'Super Stamper Bros.'"(Chris & Tim Stamper, Rare) Previews: 1080° Snowboarding, 20,000 Leagues The Adventure Continues(SouthPeak Games), Aironauts(Red Lemon Studios), Ehrgeiz, Legend, Lode Runner 2, Metal Gear Solid, Sanitarium, Shadow Man, Tellurian Defender(Psygnosis), Vigilance(Any Channel), Wartorn(Eyst) The Way Games Ought to Be (Neil West): "From one extreme to the other (simplicity in game design)" Retroview: "The story of Night Trap" |
Breaking News: "Nintendo's SpaceWorld 1997"(As Nintendo 64 struggles in Japan, the company postpones 64DD and instead promotes Pocket Monsters), "Good-bye Dural, hello Katana", "Gaming on a live wire", "Unhappy holidays"(MicroProse and GT merger collapses; GameTek files chapter 11), "Joyriding: Ultima Online bugs", "Toolbox: I-Force Studio 2.0"
Arcadia: "Intel inside AMOA"(PC-based arcade games), "Q-Zar and Champions file bankruptcy; CIE gets Virtuality assets", "LBE news: Namco buys 'XS' concept; Sega opens new GameWorks" Movers & Shakers: "Miller's x-ing", "Most uncivilized", "Guide dog Nintendo"(Nintendo claim Prima Publishing has ripped off its own guides), "Yamauchi corner"(Yamauchi claims todays games are boring and overly complex), |
JimmyBlackwing, Archive.org |
39 | 1998 | March | Nintendo 64: Aero Gauge, Robotron 64, Wayne Gretzky's 3D Hockey '98 PlayStation: Auto Destruct, Dragon Ball GT Final Bout, Resident Evil 2, Lode Runner, Micro Machines V3, Nagano Winter Olympics '98, One |
Featured: "How to get a job in the game industry"
Interview: "What have we learned about online gaming?"(Brian Moriarty, MPlayer) Previews: Assault Korps(Corrosive), Behind Enemy Lines, Last Legion VX, Millennium Four: The Right(5D Games), Ore Tomba, Sega Rally 2, Star Ocean 2, SquareSoft, Superbikes(Milestone Inc.), Ultima IX, Viper(X-Ample Architectures), Virus 2000(Frontier Studios) The Way Games Ought to Be (Neil West): "Artificial life- your questions answered" Retroview: "The rise and fall of arcades (part 1)" |
Breaking News: "NEC announces the next generation of PowerVR", "Katana deal takes shape", "Backward compatibility for Playstation 2?", "Joyriding: Extending Quake 2 gameplay"
Arcadia: "It sure beats a D"(Ratings given to arcades),"Japan's results mixed at fiscal midyear"(Fiscal earnings for various Japanese arcade game makers), "New games coming"(New games from big arcade game makers), "Bromley and allies launch TV/Internet game biz"(Three arcade veteran-Mike Singer, Larry Brody, and Lauran Bromley launce Vega Universe), "Not on track"(Showscan and Iwerks might not be merging) Movers & Shakers: "Developers unite!" |
JimmyBlackwing, Archive.org |
40 | 1998 | April | Nintendo 64: Snowboard Kids PlayStation: Einhander, Final Fantasy Tactics, Gran Turismo, Point Blank, Skullmonkeys, X-Men: Children of the Atom |
Featured: "What the hell happened?"
Interview: "To hell and back with Acclaim"(Greg Fischbach, Acclaim) Previews: Brunswick Circuit Pro Bowling(Adrenalin), Crisis City(Takara), Harley Davidson & LA Riders(Sega AM1), High Heat Baseball, Kase no Monogatari(Ascii), Metal Gear Solid, Shot(Housemarque), Space Bunnies Must Die(Jinx), Urban Assault The Way Games Ought to Be (Neil West): "Technology at its worst" Retroview: "The rise and fall of arcades (part 2)" |
Breaking News: "Project X progresses, "Microsoft's Meltdown pushes NT"(MS push to put DirectX on the NT kernel), "Once Upon Atari: The Agony and the Ecstasy video review", "Arcade exhibit opens in National Press Building", "Joyriding: Kesmai fights back"
Arcadia: "Will new $1 coins impact gameplay prices?", "Sega: Bigger is better...maybe", "LBE explosion continues", "Lazer-Tron updates Prize Zone", Capcom taps Playstation" Movers & Shakers: "Silence and secrets at Sony", "The dangers of new technology" |
JimmyBlackwing, Archive.org |
41 | 1998 | May | Nintendo 64: NBA In The Zone 64, Olympic Hockey '98, Quake 64, Rampage World Tour, Yoshi's Story, Fighters Destiny PlayStation: Bloody Roar, Breath of Fire III, Hot Shots Golf, Newman/Haas Racing, Shadow Master, Bust-A-Move |
Featured: "The fall of BMG", "Tales of the hardcore(Compiled stories of hardcore gaming)
Interview: "Do you believe in G.O.D.?" (Mike Wilson, GOD) Previews: Abe's Exxodus, Descent III, Fighting Vipers 2(Sega), Incoming, N20(Fox Interactive), O.D.T., Prince of Persia 3D, Silicon Valley(DMA Design), Trans-Am Racing '68-'72(GT Interactive), World Grand Prix The Way Games Ought to Be (Neil West): "Presumed Innocent" Retroview: "Photo finish" |
Breaking News: "Outlawed in Orlando"(IDSA warns of 'serious threat' to video games in Florida), "Nintendo's next generation handheld", "WizardWorks proves success can be cheap"
Arcadia: "Sequel mania at London and Tokyo expos", "Despite Chapter 11, new Namco arcades, games, and LBEs coming", "Sega: Big Changes"(Soichiro Irimajiri takes over at Sega Enterprises), "NASCAR simulators" Movers & Shakers: "In defense of EA" |
JimmyBlackwing, Archive.org |
42 | 1998 | June | Nintendo 64: 1080° Snowboarding PlayStation: Blasto, Deathtrap Dungeon, Diablo, Gex: Enter the Gecko, Judge Dredd, March Madness '98, Pitfall 3D, Tekken 3, Powerboat Racing, Punky Skunk, Speed Racer |
Featured: "How games will conquer the world"(The growth of the Video game industry)
Interview: "A force to be reckoned with" (Jack Sorensen, LucasArts) Previews: Arokh (Surreal Software), ESPN Digital Games, FASA Interactive, Giants, LAPD 2100 (Electronic Arts), Prax War (Rebel Boat Rockers), Rogue Trip, Slave Zero (Accolade), Spyro the Dragon, Tommorow Never Dies, VR Baseball '99 (Interplay), Zelda: Ocarina of Time The Way Games Ought to Be (Neil West): "Hamlet on the Holodeck" Retroview: "Lucky break" |
Breaking News: "Sega lays down gauntlet"(As Katana plans solidify, Sega's Bernie Stolar offers tough talk), "Game Boy gets the gift of sight", "Then and now"(Catching up with 2600 Pac-Man's Tod Frye), "Microsoft unveils next generation game controller", "Review: Official Videogame and Pinball Book of World Records"
Arcadia: "Acclaim exits coin-op", "Sega's own arcade PC reportedly backed by other Japanese factories", "Betson plans national arcade chain" Movers & Shakers: "Cap'n the Katana, she canna take anymore", "Give unto Lincoln"(Nintendo's Howard Lincoln talks to European partners) |
JimmyBlackwing, Archive.org |
43 | 1998 | July | Bushido Blade 2 (PlayStation), Banjo-Kazooie (N64), Tenchu (PlayStation), StarCraft (PC), Spec Ops (PC), Starship Titanic (PC)
Nintendo 64: All-Star Baseball '99, Forsaken, Quest 64 |
Featured: "The Licensing Game"(The return of licensed properties in games)
Interview: "The science of game design"(Mark Cerny, Universal Interactive Studios) Previews: BattleTanx, Creatures 2, Crash Bandicoot 3, Daytona 2: Battle to the Edge(Sega), Harrier Strike Force(Paradigm Entertainment), Jackie Chan Stuntmaster, Knockout Kings, Nooks & Crannies(AndNow), Return Fire 2(Prolific Publishing), Skier's High(Konami) The Way Games Ought to Be (Neil West): "Hamlet on the Holodeck (part two)" Retroview: "Pong comes home" |
Breaking News: "VM Labs confirms key details on Project X", "Stop press: Good-bye Katana hello Dreamcast", "Color Game Boy specs revealed", "Emulation: Harmless or lawless?"(Legal issues regarding emulators), "Stymied in the design stage"(Nintendo's post-N64 future is getting complicated), "Games mean business"(A recent study found that computer and videogames generate big bucks, jobs and a technological edge for US economy), "Miyamoto appointed to AIAS hall of fame", "Nintendo and Tommy Hilfiger seal a deal"
Arcadia: "Arcade/PC moves from concept to reality", "Coinsoft: huge boost for Arcade/PC", "Intel moves for truly open platform" Movers & Shakers: "Vive la revolution"(Sega's attempt to back the market with the Dreamcast), "Original Din"(Originality in video games) Big in Japan: "Battle Mode"(Enix starts developing for Playstation), "Kenji Ino in the spotlight", "Pikachu out of pocket"(Huge sales of Pokemon in Japan), "Saturation bombing" |
JimmyBlackwing, Archive.org |
44 | 1998 | August | Unreal (PC), Mission: Impossible (N64), IS Soccer '98 (N64), Sanitarium (PC), Might and Magic VI (PC), Burning Rangers (Saturn)
Nintendo 64: Mike Piazza's Strike Zone, Mortal Kombat 4, Wetrix |
Featured: "The Console Wars of 1999
Interview: "The Secret of GT's Success"(Ron Chaimowitz, GT Interactive) Previews: Dark Vengeance (Reality Bytes), Homeworld, Need for Speed III: Hot Pursuit, Omikron, Psygnosis, Redjack: Revenge of the Brethren(CyberFlix), Tiny Tank: Up Your Arsenal(AndNow) Retroview: "The beginning of Jobs" |
Breaking News: "E3: That was the show that was", "The best and worst of E3", "GameWorks now an arcade"
Arcadia: "The Sega Saga"(Sega GameWorks changing business plans), "Namco arcades move to exit Chapter 11" Movers & Shakers: "Among gaming's warriors"(Demeanor among the big Sega, Nintendo, and Sony's exec at E3), "E3: the Last Word", "Software partnership comes together for VM Labs", "Dreamcast: Performance details emerge" |
JimmyBlackwing, Archive.org |
45 | 1998 | September | Parasite Eve (PlayStation), Descent Freespace (PC), Turbo Prop Racing (PlayStation), Vigilante 8 (PlayStation), Kartia (PlayStation)
Nintendo 64: Mystical Ninja Starring Goemon |
Featured: "Dreamcast The Full Story"
Interview: "How the hell did he turn Imagesoft around"(Kelly Flock, 989 Studios) Previews: Alpha Centauri, Blood II: The Chosen, Diablo 2, Final Fantasy VIII, Glover, Gauntlet Legends, Redguard, Sports Car(Image Space Incorportated), Tomb Raider III, Turok 2, Uprising X(Cyclone), Xena: Warrior Princess(Universal Digital Arts) Retroview: "Resurrection (part 1)" |
Breaking News: "Crackdown"(As Internet videogame piracy increases so too does action against it), "Playstation 2: The story so far", "When was the last time you scored?"(A Next Generation look at what happened to the high score), "Company in limbo"(What's next for Red Orb after being bought by The Learning Company?), "Nintendo and Hudson double-team"(Manegi keeps developers happy), "Hollywood 0, Game industry 1"(Game divisions have claimed their rightful place within media giants Universal and Warner), "Toolbox: House of Movies"(motion capture studio)
Arcadia: "'Rushing' on ISDN", "Sega shake-up"(Sega slashes board of directors after $300M loss), "PlayNet bows out" Movers & Shakers: "The rotten game industry"(The worst practices found in the game industry) Big in Japan: "King of pockets", "Nintendo squeezes Mother into cart", "Sega spiked", "Namco goes techno"(new games Soul Calibur and Techno Drive) |
JimmyBlackwing, Archive.org |
46 | 1998 | October | F-Zero X (Nintendo 64), MechCommander (PC), Shining Force III (Saturn), Incoming (PC)
PlayStation: Mortal Kombat 4, MLB '99, VR Baseball '99, NFL Xtreme, Road Rash 3D, G Darius, Thunderforce V, WarGames |
Featured: "A Question of Character"[disambiguation needed], "Nintendo 64: NG previews 60 upcoming N64 games"
Interview: "How do you top Lara Croft"(Toby Gard, Confounding Factor on Galleon) Previews: Buck Bumble, D2, Dungeon Keeper 2, Heavy Gear 2(Activision), Heretic II, Jet Force Gemini, LucasArts, NASCAR 3(Papyrus Design Group), Myth II, Rayman 2, Starsiege Tribes, T'ai-Fu(DreamWorks) Retroview: "Resurrection (part 2)" |
Breaking News: "Engines of creation"(New game engines), "Sony Price Drop?", "EA takes Westwood", "Next Step"(Are lasers the future of virtual reality), "Dreamcast: The Silence Conspiracy"(Mum's still the word on Dreamcast games in the works), "A bushel of apples(Apple II reunion turns up many game industry greats), "Toolbox: Character Studio R2"
Arcadia: "Politicians praise game industry", "New games are on the way" Movers & Shakers: "Fleeing the Nest"(Why some game designers leave successful studios) Big in Japan: "Retroplaying", "Viewing"(Dreamcast commercials), "Sega's monster mash", |
JimmyBlackwing, Archive.org |
47 | 1998 | November | Turok 2: Seeds of Evil (Nintendo 64), Spyro (PlayStation), Rainbow Six (PC), NFL Blitz (PlayStation), NFL Gameday '99 (PlayStation), Madden '99 (PlayStation), Warlords III (PC)
Nintendo 64: GT 64, Virtual Chess 64 |
Featured: "The secret of Namco's success", "Moments of Truth"(Small decisions made at moments that impacted video game history)
Interview: "1999 season scouting report"(Jim Whims, Worlds of Wonder[disambiguation needed] co-founder and venture capitalist) Previews: Army Men 3D(3DOar), Destrega, Driver, Interstate 82, Jeff Gordon Racing XS(Real Sports), Legacy of Kain: Soul Reaver, Lionhead Studios, RC Racing(Acclaim), Shadow Company: Left for Dead(Sinister Games), Silent Hill, Sonic Adventure, Star Wars Trilogy Arcade, Retroview: "He's Everywhere" |
Breaking News: "Playstation emulation raises questions", "Fair Play"(Are women playing games?), "What if Zelda slips?", "Celebrating Atari", "Game music takes a step forward"(Virgin Records starts selling soundtracks to Myst and Riven), "Ultima suit gets serious"(Lawsuit against Origin and EA)
Arcadia: "Will congress kill internet tourney"(Proposed online gambling legislation might hurt video game tournaments), "Sega, Namco go head to head"(New arcade systems), "Sega buys back arcade sales", "Midway woos arcade players" Movers & Shakers: "EA-it's the real thing"(New marketing approaches at EA), "Virgin-the sorry reality"(The impact that EA acquiring Westwood will have on Virgin) Big in Japan: "Curiouser and curiouser", "Who's in the house?"(New Biohazard theme ride), "Minitalk: SpikeOut Producer Toshihiro Nagoshi" |
JimmyBlackwing, Archive.org |
48 | 1998 | December | Zelda 64 (Nintendo 64), Metal Gear Solid (PlayStation), Wipeout 64 (Nintendo 64), Duke Nukem: Time to Kill (PlayStation)
Nintendo 64: Body Harvest, Buck Bumble, Cruisin' World, Glover, WCW NWO Revenge |
Featured: "Do videogames stand a chance in Hollywood?",
Interview: "What the hell is Trip up to now?"(Trip Hawkins, 3DO) Previews: Beneath (Presto Studios), Big Brother (Media X), Blue Stinger, C3 Racing (Eutechnyx), Cavedog Entertainment, EGG, Roll Cage, Saboteur (Tigon), Warzone: 2100 (Pumkin Games), X-Wing Alliance Retroview: "Counterfeiters"(Namco's dealings with Yakuza over arcade games), "The Legend of Zelda", "System Shock: Odyssey 2" Advanced Strategies: Age of Empires, Colony Wars: Vengeance, Crash Bandicoot: Warped, Half-Life, Spyro the Dragon |
Breaking News: "Dreamcast gaining momentum"(Dreamcast launch information), "Startup watch: Paraform, Poly Surf", "Voodoo 3 shapes up", "Controlling Project X", "Online Console Gaming"(DWANGO's CEO talks about the future), "The Industry is Booming"(The IDSA shows that games are making more money than ever),
Arcadia: "Sega debuts NAOMI", "Games Galore"(New games show at AMOA) Movers & Shakers: "Put up or shut up"(Changing the status quo in the video game industry) Big in Japan: "Dishing dirt", "Kon'nichi wa Naomi" |
JimmyBlackwing, Archive.org |