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Developer(s) | Nekki |
---|---|
Initial release | 2019 |
Stable release | 2024.2
/ September 12, 2024 |
Operating system |
|
Type | 3D computer graphics |
Licence | Freemium |
Website | cascadeur |
Cascadeur is a 3D animation software developed by Nekki, a Cyprus-based company. The software is designed for creating keyframe animations, and used primarily in developing indie games and producing dynamic animations without motion capture.[1]
Development and release
editCascadeur was initially conceived by Nekki, which is also known for developing Shadow Fight and Vector games, to address the need for a tool that could simulate physics accurately and create realistic animations for games.[2][3][4] The software was first introduced in an open beta in 2019,[5] and after years of development and community feedback, the early access version was launched in 2021,[6] followed by an official full release in 2022.[7][8] Nekki has continued to add features with version updates.[9]
In January 2024, Nekki announced that it was also working on a mobile version of the software. Cascadeur Mobile entered open beta for iPhone and iPad in June 2024.[10][11]
Features
editCascadeur includes a tool for character posing called AutoPosing,[12] a set of tools called AutoPhysics for creating physics-based motion sequences,[13] and an Animation Unbaking feature which converts a baked animation into editable keyframes and interpolations.[14] Other features include secondary animations, rigging, video-based mocap, and animation retargeting.[15]
The software has a free version and three paid subscription versions.[16]
References
edit- ^ Hatton, Paul (14 September 2024). "Cascadeur 2024.2 review: Automated tools that supercharge your character animation". Creative Bloq. Retrieved 3 November 2024.
- ^ Forde, Matthew (30 July 2020). "Nekki makes open beta animation software Cascadeur free for commercial use". Pocket Gamer. Retrieved 3 November 2024.
- ^ "SIGGRAPH 2019 : Cascadeur - physique et deep learning, l'avenir de l'animation?". 3DVF (in French). 5 November 2019. Retrieved 3 November 2024.
- ^ "Cascadeur: The Future of Game Animation". 80.lv. 28 May 2019. Retrieved 3 November 2024.
- ^ Milligan, Mercedes (29 July 2020). "Nekki Launches Open Beta of Animation Software Cascadeur for Free Commercial Use". Animation Magazine. Retrieved 3 November 2024.
- ^ "Nekki ships Cascadeur 2021.1". CG Channel. Retrieved 3 November 2024.
- ^ "Cascadeur's Release Version Is Now Available". 80.lv. 15 December 2022. Retrieved 3 November 2024.
- ^ "Nekki releases Cascadeur 2022.3". CG Channel. Retrieved 3 November 2024.
- ^ "Cascadeur 2024.2 Release Set for September 12". Digital Production. 9 September 2024. Retrieved 3 November 2024.
- ^ "Cascadeur Mobile enters open beta". CG Channel. Retrieved 3 November 2024.
- ^ "Cascadeur Mobile Available In Open Beta". 80.lv. 10 June 2024. Retrieved 3 November 2024.
- ^ "AI-Assistance in 3D-Character Posing: How It Works in Cascadeur". 80.lv. 16 March 2023. Retrieved 3 November 2024.
- ^ "Cascadeur 2022: Improving Physics-Based Character Animation". 80.lv. 2 May 2022. Retrieved 3 November 2024.
- ^ "Physics based animation software, Cascadeur's early access available now!". AnimationXpress. 14 April 2021. Retrieved 3 November 2024.
- ^ "3D animation tool Cascadeur has been released". 3DVF. 15 December 2022. Retrieved 3 November 2024.
- ^ Obedkov, Evgeny (21 March 2024). "Nekki updates its 3D animation tool Cascadeur with unbaking and physics improvements, revamps its pricing model". Game World Observer. Retrieved 3 November 2024.