Logical Journey of the Zoombinis

Logical Journey of the Zoombinis (also known as Zoombinis Logical Journey) is an educational puzzle video game developed and published by Broderbund for the original and The Learning Company for the rerelease. It is the first game in the Zoombinis video game series.

Logical Journey of the Zoombinis
Developer(s)Broderbund (v1)
The Learning Company (v2.0)
Publisher(s)Broderbund (v1)
The Learning Company (v2.0)
Designer(s)
  • Chris Hancock
  • Scot Osterweil
Programmer(s)Michael C. Rivard
Writer(s)
  • Karen Boylan
  • Dennis Leahy
  • Chris Hancock
  • Scot Osterweil
  • Jonelle Adkisson
Composer(s)Jonelle Adkisson
SeriesZoombinis
Platform(s)Windows, Mac OS, OS X
Release26 February 1996[1]
Genre(s)Educational, puzzle
Mode(s)Single-player

Gameplay

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The Zoombini select screen at the start of each adventure.

The Zoombinis are a species of small blue creatures depicted with varying facial features, initially living in prosperous peace on a small island called Zoombini Isle. Later they are tricked and enslaved by their neighbors, the Bloats. The game depicts the Zoombinis' search for a new home, featuring a variety of logical puzzles which the player must solve to get the Zoombinis to their new home. Most of the puzzles involve the physical features of the Zoombinis as part of the solution. For example, in the puzzle 'Allergic Cliffs', the player is given a choice of 2 bridges, each of which will allow Zoombinis to pass only if they have certain combinations of features. In total, there are 625 unique combinations, of which the game allows to make up to two Zoombinis (twins) with each combination, making 1,250 possible Zoombinis in total. Of these, 625 must be saved in order to win the game.

The Zoombinis travel in groups of a maximum of 16 across a series of puzzles. There are 12 puzzles in total, split into four sections of 3 puzzles each, and the Zoombinis must complete a path of 9 puzzles to establish their new home at 'Zoombiniton' ('Zoombiniville' in US version). The first and last 'legs' are compulsory and must be completed by all Zoombinis; for the second leg, the player is given a choice to take either the north or the south path. Between each 'leg' is a campsite where the Zoombinis can be stored for later retrieval.

The first time the player successfully brings an entire party of 16 Zoombinis through a leg, a building will be constructed at Zoombiniton/Zoombiniville to celebrate this achievement. If three parties of 16 are brought through a leg, the difficulty of that leg increases for future trips (unless it is already the maximum difficulty, named "Very, Very Hard" and color-coded red). The four difficulty levels are 'Not So Easy', 'Oh So Hard', 'Very Hard', and 'Very Very Hard', and each difficulty level is color-coded (green, yellow, orange, and red, respectively). Once a leg has increased in difficulty, there is no way to reverse the change.

Development

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The game was created in 1995, and released in 1996.[2] The original version of the game by Broderbund Europe in March 1996 came in English, French, and German. The US division of Broderbund made some minor changes and released a US version in December. As part of the US release, they changed the names of several areas of the game.

Expansions and franchise

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The US version of the game was expanded and republished as Zoombinis Logical Journey v2.0 by The Learning Company in September 2001.

A remake for modern devices, titled Zoombinis, was officially released on 6 August 2015[3] for iPadOS, Android, Windows and MacOS, and for Fire OS on 28 October 2015 by TERC, FableVision, and Learning Games Network.[citation needed]

Graphical differences between remake and original ("Pizza Pass" level)
Original
Remake

Reception

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The Washington Post's Rob Pegoraro wrote that the game's pattern and deductive logic puzzles teach "how to think" rather than a specific skill.[4] Karney said the game was fun and praised its audio cues for children with little reading skills. In 1997, the game won "Best Home Education for Pre-Teens" at the 12th Codie awards.[5] The editors of PC Gamer US named Zoombinis 1996's "Best Educational Game", and wrote that it "has the same appeal and value for your brain as a favorite sport does for your body".[6] It was also a finalist for the Computer Game Developers Conference's 1996 "Best Educational Game" Spotlight Award,[7] but lost the prize to Freddi Fish 2.[8] It received 4 out of 5 stars from Macworld,[9] and 4 out of 5 from MacUser, whose editors declared it one of 1996's top 50 CD-ROMs.[10]

References

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  1. ^ Rodgers, Ellie (15 February 1996). "Zoombinis turn math into fun". Idaho Statesman. p. 32. Retrieved 6 October 2024. The software will be available in stores after Feb. 26.
  2. ^ "Logical Journey of the Zoombinis. (Broderbund) (The Learning Arcade) (Software Review) (Brief Article) (Evaluation)". Computer Shopper. Archived from the original on 2014-06-29.
  3. ^ "Zoombinis". IGDB. Retrieved 2023-02-25.
  4. ^ Pegoraro, Rob (April 7, 1996). "The Learning Game". The Washington Post. Archived from the original on June 29, 2014. Retrieved 23 May 2014.
  5. ^ "1997 Codies awarded for best software". Tape-Disc Business. April 1, 1997. Archived from the original on June 29, 2014. Retrieved 23 May 2014.
  6. ^ "PC Gamer Reveals Its 1997 Award Winners". Business Wire (Press release). Brisbane, California. February 6, 1997.
  7. ^ Staff (April 15, 1997). "And the Nominees Are..." Next Generation. Archived from the original on June 5, 1997. Retrieved March 17, 2020.
  8. ^ "Spotlight Awards Winners Announced for Best Computer Games of 1996" (Press release). Santa Clara, California: Game Developers Conference. April 28, 1997. Archived from the original on July 3, 2011.
  9. ^ Beekman, Ben; Beekman, George (July 1996). "Logical Journey of the Zoombinis". Macworld. Archived from the original on February 6, 1997.
  10. ^ The Editors of MacUser (December 1996). "MacUser's 1996 Top 50 CD-ROMs". Kid's Stuff. Archived from the original on June 5, 2000. Retrieved March 17, 2020.