NeverDead (ネバーデッド, NebāDeddo) is a 2012 third-person shooter hack and slash video game developed by Rebellion Developments and published by Konami. The game was released for PlayStation 3 and Xbox 360 in North America in January 2012 and in February worldwide. It received mixed reviews from critics.
NeverDead | |
---|---|
Developer(s) | Rebellion Developments |
Publisher(s) | Konami |
Director(s) | Shinta Nojiri |
Producer(s) | Shinta Nojiri Shinya Fujimatsu |
Artist(s) | Atsushi Tsujimoto |
Writer(s) | Shinta Nojiri |
Composer(s) | Mark Rutherford |
Platform(s) | PlayStation 3, Xbox 360 |
Release | |
Genre(s) | Third-person shooter, hack and slash |
Mode(s) | Single-player |
Gameplay
editThe protagonist is an immortal and is able to survive severe injuries. Over time, the player loses body parts and will have to collect the removed limbs by rolling into them. Players can cause large objects to crush nearby enemies, harming them but not the player themselves. The Gameplay also features puzzle elements. A female partner assists the player, however she is not immortal and the player gets injured trying to protect her.[2]
Plot
editThe player controls a wisecracking human demon hunter named Bryce, who was cursed with immortality five hundred years ago by the demon king Astaroth. Now in modern times, he hunts demons for money and revenge with a female private investigator in order to stop a demonic invasion that has nearly destroyed the city.
Characters
editBryce Boltzmann
editVoiced by (English): David Lodge[3]
Voiced by (Japanese): Hiroshi Shirokuma[3]
A wisecracking demon hunter who was cursed with immortality five centuries ago by Astaroth after he witnessed the brutal murder of his wife at the hands of the aforementioned demon king. Since then, he has become a disheveled, bitter alcoholic who hunts demons for money and revenge, often using his ability to remove and reattach his limbs to his own advantage. Now in modern times, he is accompanied by a female private investigator, Arcadia.[4][5][6]
Arcadia Maximille
editVoiced by (English): Michelle Ruff[3]
Voiced by (Japanese): Sayaka Kinoshita[3]
Bryce's partner. She is cold and methodical.
Astaroth
editVoiced by (English): Joe Romersa[3]
Voiced by (Japanese): Kiyoyuki Yanada[3]
The main antagonist of the game. Astaroth is the demon king who murdered Bryce's wife. While Bryce was horrified by the murder, Astaroth gouged out one of his eyes and cursed Bryce with immortality. Astaroth is the demon king responsible for the demon invasion in the city.
Development
editNeverDead was directed by Shinta Nojiri, and developed by Rebellion Developments.[7]
Music
editThe main soundtrack to NeverDead was composed by Megadeth, while the credits song "Pharaoh★Love" is composed by Osamu Migitera (Des-ROW) with vocals by Megumi Nakajima or Brittney Snyder depending if the player has set the game language in Japanese or English. Also, the song was made playable in REFLEC BEAT limelight and Pop'n Music Portable 2.
Reception
editAggregator | Score | |
---|---|---|
PS3 | Xbox 360 | |
Metacritic | 50/100[24] | 52/100[25] |
Publication | Score | |
---|---|---|
PS3 | Xbox 360 | |
Destructoid | N/A | 2/10[8] |
Edge | N/A | 7/10[9] |
Electronic Gaming Monthly | N/A | 6/10[10] |
Eurogamer | N/A | 6/10[11] |
Famitsu | 32/40[12] | 32/40[12] |
Game Informer | 4/10[13] | 4/10[13] |
GameRevolution | N/A | [14] |
GameSpot | 6/10[15] | 6/10[15] |
GameTrailers | N/A | 4.3/10[16] |
Giant Bomb | N/A | [17] |
IGN | 3/10[18] | 3/10[18] |
Joystiq | N/A | [19] |
Official Xbox Magazine (US) | N/A | 7.5/10[20] |
PlayStation: The Official Magazine | 5/10[21] | N/A |
Digital Spy | N/A | [22] |
The Escapist | N/A | [23] |
This section contains too many or overly lengthy quotations. (September 2023) |
NeverDead received "mixed or average" reviews from critics, according to review aggregator website Metacritic.[24][25] In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40.[12]
The Digital Fix gave the PlayStation 3 version a score of seven out of ten and said that "its successes far outweigh its failings and for every frustration such as the pitch black sequence (where you have to set yourself on fire to find your way out) there are multiple moments of humour backed up by a solid combat system. It's not going to change the shape of gaming or be remembered forever but it far exceeds any claims that the body destruction element is a gimmick and nothing more. NeverDead deserves to be played but a sequel only deserves to happen if Konami and Rebellion give Bryce the world and freedom you will want to see him in."[26]
Digital Spy gave the Xbox 360 version a score of three stars out of five and called it "a prime example of a game that conjures an excellent premise, but then destroys it with poor design choices. We don't play games to be exhausted, we play them to have fun, and there are just too many moments in this game that feel like a chore."[22] The Escapist similarly gave it a score of three stars out of five and said, "NeverDead does try something new and original, but its mechanics are unpolished and poorly implemented."[23]
However, 411Mania gave it a score of 4.5 out of 10 and said it was "very predictable and uninspired."[27] GameZone gave the PS3 version 3.5 out of 10 and said, "We had high hopes for NeverDead, especially after seeing it at E3, but the end result falls apart as quickly as Bryce does. The gameplay never really develops a structure that leads to any fun, and the presentation's flaws are hard to overlook."[28]
References
edit- ^ Fleming, Ryan (12 April 2011). "NeverDead shows off in these new screenshots". Digital Trends. Designtechnica. Archived from the original on 15 September 2012. Retrieved 9 December 2012.
- ^ Kennedy, Sam (21 August 2010). "NeverDead Will Make Heads Roll". 1UP.com. Ziff Davis. Archived from the original on 5 March 2016. Retrieved 26 May 2018.
- ^ a b c d e f "NeverDead - Cast Images". Behind The Voice Actors. Archived from the original on 2 May 2017. Retrieved 20 May 2017.
- ^ Steimer, Kristine (16 September 2010). "TGS: Heads Will Roll in NeverDead". IGN. Ziff Davis. Archived from the original on 5 November 2018. Retrieved 9 December 2012.
- ^ McWhertor, Michael (21 September 2010). "NeverDead Preview: Amputation Amplified". Kotaku Australia. Allure Media. Archived from the original on 27 September 2012. Retrieved 9 December 2012.
- ^ Reed, Kristan (5 October 2010). "NeverDead (Preview)". Eurogamer. Gamer Network. Archived from the original on 16 November 2012. Retrieved 9 December 2012.
- ^ McWhertor, Michael (18 August 2010). "Step Aside! New NeverDead Screens Comin' Through!". Kotaku. Gawker Media. Archived from the original on 20 October 2010. Retrieved 9 December 2012.
- ^ Sterling, Jim (8 February 2012). "Review: NeverDead (X360)". Destructoid. Enthusiast Gaming. Archived from the original on 28 October 2012. Retrieved 9 December 2012.
- ^ Edge staff (March 2012). "NeverDead review (X360)". Edge. No. 238. Future plc. p. 120. Archived from the original on 22 February 2012. Retrieved 26 May 2018.
- ^ Carsillo, Ray (31 January 2012). "EGM Review: NeverDead (X360)". EGMNow. EGM Media, LLC. Retrieved 9 December 2012.
- ^ Donlan, Christian (31 January 2012). "NeverDead Review (Xbox 360)". Eurogamer. Gamer Network. Archived from the original on 23 December 2012. Retrieved 9 December 2012.
- ^ a b c Romano, Sal (24 January 2012). "Soulcalibur V scores big in Famitsu". Gematsu. Archived from the original on 27 May 2018. Retrieved 26 May 2018.
- ^ a b Helgeson, Matt (31 January 2012). "NeverDead". Game Informer. GameStop. Archived from the original on 11 February 2012. Retrieved 9 December 2012.
- ^ Charles, Devin (10 February 2012). "NeverDead Review (X360)". Game Revolution. CraveOnline. Archived from the original on 27 May 2018. Retrieved 26 May 2018.
- ^ a b McShea, Tom (31 January 2012). "NeverDead Review". GameSpot. CBS Interactive. Archived from the original on 16 October 2013. Retrieved 9 December 2012.
- ^ "NeverDead Review (X360)". GameTrailers. Defy Media. 2 February 2012. Archived from the original on 24 September 2015. Retrieved 26 May 2018.
- ^ Navarro, Alex (2 February 2012). "NeverDead Review (X360)". Giant Bomb. CBS Interactive. Archived from the original on 21 September 2014. Retrieved 9 December 2012.
- ^ a b Lynch, Casey (31 January 2012). "NeverDead Review". IGN. Ziff Davis. Archived from the original on 29 November 2012. Retrieved 9 December 2012.
- ^ Mitchell, Richard (31 January 2012). "Neverdead review: Devil may try (X360)". Engadget (Joystiq). Oath Inc. Archived from the original on 28 May 2018. Retrieved 26 May 2018.
- ^ Lewis, Cameron (31 January 2012). "NeverDead review". Official Xbox Magazine. Future US. Archived from the original on 2 February 2012. Retrieved 26 May 2018.
- ^ "Review: NeverDead". PlayStation: The Official Magazine. No. 56. Future plc. March 2012. p. 84.
- ^ a b Laughlin, Andrew (31 January 2012). "'NeverDead' review (Xbox 360)". Digital Spy. Hearst Communications. Archived from the original on 27 May 2018. Retrieved 26 May 2018.
- ^ a b Goodman, Paul (16 February 2012). "NeverDead Review (X360)". The Escapist. Defy Media. Archived from the original on 27 May 2018. Retrieved 26 May 2018.
- ^ a b "NeverDead for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on 5 January 2013. Retrieved 9 December 2012.
- ^ a b "NeverDead for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on 28 December 2012. Retrieved 9 December 2012.
- ^ Gallagher, Gareth (31 January 2012). "NeverDead Review (PS3)". The Digital Fix. Poisonous Monkey. Archived from the original on 25 April 2016. Retrieved 26 May 2018.
- ^ Watson, Dan (17 February 2012). "NeverDead (Xbox 360) Review". 411Mania. Archived from the original on 3 June 2012. Retrieved 26 May 2018.
- ^ Workman, Robert (12 February 2012). "NeverDead Review (PS3)". GameZone. Archived from the original on 16 February 2012. Retrieved 26 May 2018.