Talk:Non-linear editing
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The contents of the Non-destructive editing page were merged into Non-linear editing on 2016-07-01. For the contribution history and old versions of the redirected page, please see Error: Invalid time. its history; for the discussion at that location, see its talk page. |
External link?
editAnon editor 209.164.32.131 (talk · contribs) added the following external link, http://www.digitalvideoediting.com. Other recently added links from this IP have been borderline spam, or at least a low quality links. Could someone more knowledgable about digital video editing please investigate. BlankVerse ∅ 13:46, 11 Jun 2005 (UTC)hiya
This is not a useful link in this case.
Amiga info missing
editThere should be mention of the Amiga video editing systems, which provided low-end semi-professional video editing and effects capabilities in the early 90s. I'm no expert, so I don't think I can add this in myself ... but I know that Amiga dominated the low-end niche now occupied by Windows desktop video suites.
Amiga-based video editing was put out in late 1990, for so much less than other NLE systems that average people could afford it compared to any other out there at $1495.00, compared to others at $100,000 +. But it also came with a 3D package known as Lightwave and was used extensivly in Babylon 5, SeaQuest, But it was also a live switcher used for local TV stations everywhere. It also came with a video paint program.
It was not limited in hard drive size as was the Apple, but limited only in the amount of drives you could hook to a bus. (limited at time to 7 on a bus, and had 2 buses for video and 1 for audio. An 18-drive system (up to 6 drives per SCSI bus, with the 7th device in the SCSI chain as the bus itself) was possable if not for the price of drives (9 gig for $1000 if I remember right).
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editThe following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
This sentence seems somewhat out of place...possibly a corporate ad?
An example of this is NewTek's software application SpeedEdit. Billed as the world's fastest video editing program[citation needed], this application is an example of the continual streamlining and refinement of video editing software interfaces. —Preceding unsigned comment added by Teeks99 (talk • contribs) 15:19, 29 April 2011 (UTC)
What non-linear editing is not.
editThe article misses the essence, which is not that non-linear editing gives you random access to the source material but that it allows you to assemble the product in a non-linear, random fashion. With old style linear (video) editing the product was assembled from beginning to end, in that order. One could replace/overwrite sections of video and/or audio, but never cut something out or insert extra material. Non-linear editing removes that restriction, allowing one to assemble the product in any arbitrary order. Fenke (talk) 12:21, 3 May 2011 (UTC)
- I have added some additional context to the lead. ~Kvng (talk) 15:17, 6 August 2022 (UTC)