Personal notes:
Sources from Academic Search Complete:
[1] "The wizards of id" describes various bits of history regarding id around the time of the original quake as well as the game itself. In particular, it describes the marketing strategies and behind-the-scenes events surrounding the release of Quake. Seems somewhat useful.
[2] "'Quake' creating tremors among game players" describes Quake and the effects it had on the video game community at the time of writing. Like the previous article, it also writes about the game's marketing and development. Seems useful.
[3] "Beyond Doom and Quake" describes how a marketer and a co-founder of id left the company shortly after the release of Quake to compete with them in the form of a new company named ION Storm. This may be useful for a section regarding the history of the Quake series' development. Outside of that, though, I doubt it's very useful at all.
[4] "Earth Quake" is an exhaustive review of Quake, its history, and its impact on popular culture. I haven't taken a real look at this one, but it may potentially be very useful.
[5] "The Hollywood Ten" is an article that examines ten different areas in the entertainment industry that are suspected to inspire or cause violence and crime in the real world. For each entry, it briefly considers the argument for and against the piece of media in question. One of these entries is "Videogames," which specifically cites Doom and Quake. This may be useful for a section on the controversy around Quake. I don't see it being useful besides that, though.
Sources from the internet:
[6] This article, from VentureBeat, contains an interview with co-founder of id Software John Romero. The interview is mostly about Doom, but Romero says some things about Quake. Most notably, he says that his games were not intended to shock or offend people.
There will certainly be more sources available from secondary sites such as Polygon or ScreenRant that revolve around internet culture and media. They are not as professional, but they are still a valuable and helpful resource.
Unprofessional sources:
Potential article improvements:
INTRODUCTION:
GAMES:
HISTORY:
This section would cover the history and development of the series from the first game up to the present. It will
CRITICISM:
CONTROVERSY:
This user is a student editor in Southern_Illinois_University_Edwardsville/ENG_102_(Spring_2022). |
Quake (series)
edit
Quake | |
---|---|
Genre(s) | First-person shooter |
Developer(s) | id Software Raven Software Hyperion Entertainment Bullfrog Productions Lobotomy Software Raster Productions Hammerhead |
Publisher(s) | GT Interactive (1996–1997) Activision (1997–2009) Electronic Arts (2001) (Quake III Revolution) Square Electronic Arts (2001) (Quake III Revolution Japanese version) Bethesda Softworks (2010–present) Nvidia (2019) (Quake II RTX) |
Platform(s) | MS-DOS, Microsoft Windows, OS X, Linux, Sega Saturn, Nintendo 64, PlayStation, PlayStation 2, Xbox, Xbox 360, PlayStation 3, Dreamcast Nintendo Switch |
First release | Quake June 22, 1996 |
Latest release | Quake Champions August 22, 2017 |
Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of the eponymous game from 1996 and its nonlinear, standalone sequels which vary in setting and plot.
Quake was created as a successor franchise to id's highly successful Doom series, which had begun in 1993. As a new series, it built upon the fast-paced gameplay, game engine, and 3D computer graphics capabilities of Doom.[2] It also expanded upon the multiplayer capabilities of Doom by introducing online multiplayer over the internet. This contributed to the popularity of the Quake series and characterized it as a figurehead in online gaming.[4]
Games
edit1996 | Quake |
---|---|
1997 | Quake Mission Pack No. 1: Scourge of Armagon |
Quake Mission Pack No. 2: Dissolution of Eternity | |
Quake II | |
1998 | Quake II Mission Pack: The Reckoning |
Quake II Mission Pack: Ground Zero | |
1999 | Quake III Arena |
2000 | Quake III: Team Arena |
2001 | |
2002 | |
2003 | |
2004 | |
2005 | Quake 4 |
2006 | |
2007 | Enemy Territory: Quake Wars |
2008 | |
2009 | |
2010 | Quake Live |
2011 | |
2012 | |
2013 | |
2014 | |
2015 | |
2016 | Quake: Dimension of the Past |
2017 | Quake Champions |
2018 | |
2019 | |
2020 | |
2021 | Quake: Dimension of the Machine |
Every game in the Quake franchise shares a basis in first-person shooter gameplay. However, the series lacks a singular narrative across all of its entries. Two major storylines exist within the franchise, as well as the Arena series, which focuses primarily on multiplayer gameplay.
Original storyline
editThe game's original plot focused on the player character, later known as "Ranger" in Quake III: Arena, who travels across alternate dimensions to stop an enemy code-named "Quake". The game takes place in a Lovecraftian setting with a mixture of dark fantasy, pseudo-medieval, and science fiction.[7][8]
- Quake (1996)
- Quake Mission Pack No. 1: Scourge of Armagon (1997)
- Quake Mission Pack No. 2: Dissolution of Eternity (1997)
- Quake: Dimension of the Past (2016; chronologically set between Quake and its two expansions)
- Quake: Dimension of the Machine (2021)
Quake II storyline
editAn in-name-only game that shifted the series to the science fiction genre, Quake II and its sequels chronicle the war between humanity and the cybernetic alien race known as the Strogg.[9]
- Quake II (1997)
- Quake 4 (2005)
- Enemy Territory: Quake Wars (2007; a spin-off of the series and a successor to Wolfenstein: Enemy Territory, with a storyline set before the events of Quake II)
Arena series
editQuake III Arena and its successors focus on competitive multiplayer rather than a single-player experience. These games de-emphasized the setting of the first two installments while still retaining continuity with them and crossing over with id's Doom franchise. Quake Champions, in particular, is heavily influenced by the mythology of the original game.[10]
- Quake III Arena (1999)
- Quake III: Team Arena (2000)
- Quake Live (2010; an updated version of Quake III Arena originally designed as a free-to-play game launched via a web plug-in)
- Quake Champions (2017)
History
editTBA
Reception
editGame | GameRankings | Metacritic |
---|---|---|
Quake | (SAT) 64%[13] | (PC) 94[11] (N64) 74[12] |
Quake Mission Pack No. 1: Scourge of Armagon | (PC) 82%[14] | |
Quake Mission Pack No. 2: Dissolution of Eternity | (PC) 83%[15] | |
Quake II | (PC) 87%[16] (N64) 81%[17] (PS) 79%[18] |
|
Quake II Mission Pack: The Reckoning | (PC) 69%[19] | |
Quake II Mission Pack: Ground Zero | (PC) 65%[20] | |
Quake III Arena | (PC) 83%[24] | (DC) 93[21] (PS2) 84[22] (X360) 69[23] |
Quake III: Team Arena | (PC) 69[25] | |
Quake 4 | (PC) 81[26] (X360) 75[27] | |
Enemy Territory: Quake Wars | (PC) 84[28] (X360) 69[29] (PS3) 60[30] |
Since its first release, the series has received mostly positive reviews.
Quake,[31][32][33] Quake II,[34][35][36] and Quake III Arena[37][38] have all been considered by various video game journalists and magazines to be among the greatest video games of all time.
Controversy
editLike Doom, the Quake series initially received controversy due to containing high amounts of graphic violence. Public and media outcry over Quake and other violent video games peaked after the Columbine High School massacre occurred on April 20, 1999, and it became known that perpetrators Eric Harris and Dylan Klebold were avid players of both Doom and Quake. This finding prompted claims from media outlets that violent video games caused negative psychological effects on children that made them more aggressive and accepting of violence.[5][39]
id Software co-founder John Romero later stated in a 2013 interview that the company and its developers had never intended to "offend people or shock people" with their games.[6]
See also
edit- Quake engine - the game engine developed for the original Quake that would become the basis for engines in later entries in the series
- QuakeWorld - an update to id Software's seminal multiplayer deathmatch game, Quake, that enhances the game's multiplayer features
- Doom - id's predecessor franchise to Quake, which began in 1993
- Unreal - a rival franchise developed by Epic Games that began in 1998
References
edit- ^ Quittner, Joshua (May 13, 1996). "The wizards of id". TIME Magazine. 147 (20): 62.
- ^ a b Reece, Doug (May 25, 1996). "`Quake' creating tremors among game players". Billboard. 108 (21): 76.
- ^ Krantz, Michael (June 23, 1997). "Beyond Doom and Quake". TIME Magazine. 149 (25): 56.
- ^ a b Ratliff, John (1999). "Earth Quake". Texas Monthly. 27 (8): 82.
- ^ a b Brunner, Rob; Essex, Andrew; Gordinier, Jeff; Jacobs, A.j.; Karger, Dave; Robischon, Noah; Snierson, Dan; Svetkey, Benjamin (June 11, 1999). "The Hollywood Ten". Entertainment Weekly (489): 36.
- ^ a b "After 20 years, Doom co-creator John Romero looks back on the impact of a seminal (and Satanic) game (interview)". VentureBeat. December 11, 2013. Retrieved April 11, 2022.
- ^ Quake (game manual). ID Software. 1996.
- ^ Connors, William W.; Rivera, Mike; Orzel, Sylvia. Quake 3 Arena Manual.
- ^ Lien, Tracey (December 7, 2012). "Quake 2 turns 15-years-old today". Polygon. Retrieved November 15, 2017.
- ^ "Bethesda Games Catalog | Quake Champions Platinum". bethesda.net.
- ^ "Quake Reviews". Metacritic. Retrieved December 23, 2014.
- ^ "Quake Reviews". Metacritic. Retrieved December 23, 2014.
- ^ "Quake Reviews". GameRankings. Retrieved December 23, 2014.
- ^ "Quake Mission Pack No. 1: Scourge of Armagon Reviews". GameRankings. Retrieved December 23, 2014.
- ^ "Quake Mission Pack No. 2: Dissolution of Eternity Reviews". GameRankings. Retrieved December 23, 2014.
- ^ "Quake II Reviews". GameRankings. Retrieved December 23, 2014.
- ^ "Quake II Reviews". GameRankings. Retrieved December 23, 2014.
- ^ "Quake II Reviews". GameRankings. Retrieved December 23, 2014.
- ^ "Quake II Mission Pack: The Reckoning Reviews". GameRankings. Retrieved December 23, 2014.
- ^ "Quake II Mission Pack: Ground Zero Reviews". GameRankings. Retrieved December 23, 2014.
- ^ "Quake III Arena Reviews". Metacritic. Retrieved December 23, 2014.
- ^ "Quake III Revolution Reviews". Metacritic. Retrieved December 23, 2014.
- ^ "Quake Arena Arcade Reviews". Metacritic. Retrieved December 23, 2014.
- ^ "Quake III Arena Reviews". GameRankings. Retrieved December 23, 2014.
- ^ "Quake III: Team Arena Reviews". Metacritic. Retrieved December 23, 2014.
- ^ "Quake 4 Reviews". Metacritic. Retrieved December 23, 2014.
- ^ "Quake 4 Reviews". Metacritic. Retrieved December 23, 2014.
- ^ "Enemy Territory: Quake Wars Reviews". Metacritic. Retrieved December 23, 2014.
- ^ "Enemy Territory: Quake Wars Reviews". Metacritic. Retrieved December 23, 2014.
- ^ "Enemy Territory: Quake Wars Reviews". Metacritic. Retrieved December 23, 2014.
- ^ "The Greatest Games of All Time". GameSpot. 2007. Archived from the original on July 26, 2008. Retrieved April 11, 2022.
- ^ "The 100 Greatest Games Of All Time". Empire. 2009. Archived from the original on May 15, 2011. Retrieved April 11, 2022.
- ^ Griffin, Joe (November 29, 2013). "The 50 best videogames of all time". The Irish Times. Retrieved April 11, 2022.
- ^ "IGN's Top 100 Games, 2005". IGN. December 13, 2013. Archived from the original on December 13, 2013. Retrieved April 11, 2022.
- ^ "The Top 100 Games of All Time!". IGN. 2007. Archived from the original on December 3, 2007. Retrieved April 11, 2022.
- ^ "The 100 greatest computer games of all time". uk.videogames.games.yahoo.com. Yahoo!. 2005. Archived from the original on August 1, 2005. Retrieved April 11, 2022.
{{cite web}}
:|archive-date=
/|archive-url=
timestamp mismatch; July 29, 2005 suggested (help) - ^ "The 100 best games of all time". GamesRadar. April 1, 2011. Archived from the original on January 18, 2012. Retrieved April 11, 2022.
- ^ "G4TV's Top 100 Games". G4. October 6, 2012. Archived from the original on November 23, 2014. Retrieved April 11, 2022.
- ^ Brown, Janelle (April 23, 1999). "Doom, Quake and mass murder". Salon. Retrieved April 11, 2022.
Category:Microsoft franchises
Category:Video game franchises introduced in 1996