The Wikimedia Foundation's book rendering service has been withdrawn. Please upload your Wikipedia book to one of the external rendering services. |
You can still create and edit a book design using the Book Creator and upload it to an external rendering service:
|
| This user book is a user-generated collection of Wikipedia articles that can be easily saved, rendered electronically, and ordered as a printed book. If you are the creator of this book and need help, see Help:Books (general tips) and WikiProject Wikipedia-Books (questions and assistance). Edit this book: Book Creator · Wikitext Order a printed copy from: PediaPress [ About ] [ Advanced ] [ FAQ ] [ Feedback ] [ Help ] [ WikiProject ] [ Recent Changes ] |
WildBot has found potential problems with this book. Please check the talk page for a detailed explanation of what these might be and how to fix them. When these are resolved, you can remove |wildbot=yes from this template. |
Another Introduction to Ray Tracing
edit- High Level View
- 3D computer graphics
- Rendering
- Ray casting
- Ray tracing
- 3D projection
- Light
- Light
- Radiance
- Photometry
- Shadow
- Umbra
- Distance fog
- Material Properties
- Shading
- Diffuse reflection
- Lambertian reflectance
- Gouraud shading
- Oren–Nayar reflectance model
- Phong shading
- Blinn–Phong shading model
- Specular reflection
- Specular highlight
- Retroreflector
- Texture mapping
- Bump mapping
- Bidirectional reflectance distribution function
- Physics of reflection
- Rendering reflection
- Reflectivity
- Fresnel equations
- Transparency and translucency
- Rendering transparency
- Refraction
- Total internal reflection
- List of refractive indices
- Schlick's approximation
- Bidirectional scattering distribution function
- Object Intersection
- Line–sphere intersection
- Line-plane intersection
- Point in polygon
- Efficiency Schemes
- Spatial index
- Grid
- Octree
- Global Illumination
- Global illumination
- Rendering equation
- Distributed ray tracing
- Monte Carlo method
- Unbiased rendering
- Path tracing
- Radiosity
- Photon mapping
- Metropolis light transport
- Other Topics
- Anti-aliasing
- Ambient occlusion
- Caustics
- Subsurface scattering
- Motion blur
- Beam tracing
- Cone tracing
- Ray tracing hardware
- Ray Tracers
- 3Delight
- Amiga Reflections
- Autodesk 3ds Max
- Anim8or
- ASAP
- Blender
- Brazil R/S
- BRL-CAD
- Form-Z
- Holomatix Rendition
- Imagine
- Indigo Renderer
- Kerkythea
- LightWave 3D
- LuxRender
- Manta Interactive Ray Tracer
- Maxwell Render
- Mental ray
- Modo
- OptiX
- PhotoRealistic RenderMan
- Picogen
- Pixie
- POV-Ray
- Radiance
- Real3D
- Realsoft 3D
- Sunflow
- TurboSilver
- V-Ray
- YafaRay