Guidelines | Discussion | Open Tasks | Participants |
---|---|---|---|
How to reference | Discuss the WikiProject | Things To Do | WikiProject Members |
Introduction
editThis user is interested in philosophy. |
(About Me)
Proud to be Canadian
Religious Viewpoints: God is only needed for the people that are lazy and can't expect the
unexpected, if god is perfect then science is perfect, hence life = flawed, so therefore
God is an outdated philosophical aspect of imagination and brainwashing.
Personal Subpages (DO NOT EDIT)
* My Cheatsheet
* FastLink
* Others
* Overview
* ?
* Linux Distributions template
* MID
Resources (for Wikipedians)
* List of Computer Products
--Each cateogry is subdivied
Simple Rules: Commmon Sense, just follow it
---Try to view only, Don't edit or republish, this resource is for Wikipedia only, don't abuse it. If I found out that somebody being a hard nut, I will place Copyright
and end of story with no mercy.
---You can use the discussion in the Resource Subpages, but don't use thedicussion in my personal pages.</
Cheat-note: VERY Commonly Confused Word
To Do List
editImprove unprofessional page
Computer Hardware, Extensible Firmware Interface
Cleanup ARMD-HDD and re-check historical non-fiction being deleted intentionally from users stealing page.
Host Controller Interface Expansion.
MyFastLink
Research Project
editNews 3D Rendering method
Traditional Rendering
---2D Rendering: (Photoshop, Illustraotr, CorelDraw)
---3D Rendering: (Maya, Solidworks)
---Game Rendering
2D Design
-each layer is modify with specific technologies (effects)
relationship: layer = (planes / axis) + technologies
-----however, when several layer is overlayed together, the layers doesn't interact and the technologies is soley depedant on elements, that is why 2D graphics aren't able to deliver realistic effects<br/><br/>
elements (meaning the technologies that is use to makeup the colors) e.g. Pixels [RBG], CMYK, and Vector Grahpics
3D Design
-quality of image is dependant API based
-the element doesn't have a defined properties
-the interaction speed is depedant on the Systematic Management of dividing each part of code into algorithmic, floating point or numeric (& the Parallelis at each layer of code...ILP)
-the physics of interaction act too independantly, they dont act as a unity that is why object can pierce through another object when falling