Terranigma
| Terranigma | |
|---|---|
European cover art | |
| Developer | Quintet[a] |
| Publishers | |
| Director | Tomoyoshi Miyazaki |
| Producers | Masaya Hashimoto Shinji Futami Jun Toda |
| Designer | Tomoyoshi Miyazaki |
| Artist | Kamui Fujiwara |
| Writers | Tomoyoshi Miyazaki Reiko Takebayashi |
| Composers | Miyoko Takaoka Masanori Hikichi |
| Platform | Super Nintendo Entertainment System |
| Release | |
| Genre | Action role-playing |
| Mode | Single-player |
Terranigma[b] is a 1995 action role-playing game developed by Quintet for the Super Nintendo Entertainment System (SNES), with manga artist Kamui Fujiwara acting as the character designer. The game tells the story of the Earth's resurrection by the hands of a boy named Ark, and its progress from the evolution of life to the present day. The game is the third entry in an unofficial trilogy of action role-playing games created by Quintet, including Soul Blazer (1992) and Illusion of Gaia (1993). The game has been met with critical acclaim for its presentation, gameplay, and story, while being criticized for its difficulty.
Terranigma was published in Japan by Enix on October 20, 1995, and in Europe and Australia by Nintendo starting in December 1996; the game was not released in North America due to Enix having already closed its U.S. branch by the time localization had finished, and was not re-released for over thirty years due to complicated issues relating to its rights. A re-release on Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X and S, and Windows (via Steam and GOG.com), published and developed by Clear River Games, was announced on August 24, 2026. This re-release marks the first time the game was made officially available in North America.
Gameplay
[edit]
The game keeps a top-down perspective view of the world and utilizes an action-based real-time battle system that allows the player to perform different techniques depending on whether the protagonist is running, jumping, attacking, or using a combination of these three actions.[2] Each attack is meant for dealing more damage to certain kinds of enemies, though in most cases there is little to no difference regardless of the technique used. Projectiles launched at Ark can be blocked by the guard technique, which is otherwise ineffective against melee attacks.[2]
With each victory, experience points are gained, increasing the protagonist's level and his maximum hit points, strength, defense, and luck.[2] Slain enemies sometimes leave behind gems which can be used to buy weapons, armors, healing items, and spells.[2] There are no magic points in the game; all spells take the form of one-time use items instead. The player must collect Magirocks and take them to a magic shop to have them transformed into magic rings and summon medals.[2] Those items are used up when casting the corresponding spell and then turn back to Magirocks which may be exchanged for new spells again. Upon defeating bosses and completing miscellaneous tasks, new types of magic become available.
Plot
[edit]Setting and characters
[edit]This section needs expansion. You can help by adding missing information. (August 2022) |
In Terranigma, the planet is portrayed as a hollow sphere (though the map in the game is mathematically a torus) that has both an external and internal face.[3] Since the beginning of the Earth, the external Lightside, the surface world, stood for growth whereas the internal Darkside, the underworld, represented decline.[4] Over the course of billions of years, these two forces came to be called God and Devil.[4] Regardless of this inner antagonism, rapid progress took root and primitive life forms evolved to plants, animals, and humans. Technology and industry further expanded civilization, but the fight between God and the Devil was still taking place, more fiercely than ever. The conflict culminated in a final battle in Antarctica on the surface world, where neither of the two forces was victorious. The continents of the surface world submerged into the sea and the underworld was sealed away.
Plot
[edit]The first chapter, "The Outset", introduces Ark, a mischievous boy living in Crysta, the only village in the underworld.[5] After opening a forbidden door and touching a mysterious box containing a friendly demon named Yomi, every citizen in the village is frozen. The only unaffected person, the Elder, guides him to resurrect the continents of the surface world in order to unfreeze the people. For the first time ever, a human being leaves Crysta to explore the underworld, a frozen wasteland of imposing crystal mountains and rivers of magma. He conquers the trials of five towers, each representing one continent, and reraises the Earth's mainland. The Elder then instructs him towards the surface world and to resurrect all living beings. Ark says goodbye to his lifelong devoted friend Elle and departs to the Lightside.[6]
In the second chapter, "Resurrection of the World", after crossing a dimensional crevasse, Ark is confronted with the Earth's barren former surface. His first task is to free the giant tree Ra from a parasite. This resurrects all plants in the world, helping Ark cross the mountains of Guiana. He travels further into the world, reviving birds, the wind, animals, and eventually mankind.
In the third chapter, "Resurrection of the Genius", the Elder tells Ark in a dream to keep helping humanity grow, as the world is still in the fledgling stages. He continues his journey, travelling and expanding cities, assisting with groundbreaking inventions, and also—much to his surprise—encountering a Lightside twin of Elle, living as the adoptee of a French king but rendered mute by a traumatic childhood event. Ark cures her, and over time she grows close to him. Still following the Elder's commands, Ark ultimately awakes Beruga, a scientist who survived the apocalypse through cryogenic sleep. Beruga tells Ark of his vision of paradise: all insignificant life is killed with a virus named Asmodeus and everyone else is made immortal as zombies.[7] Ark tries to attack Beruga but is stopped and severely injured by robots.
The Elder again appears to him, saying that his mission is fulfilled and he may now die. Ark realizes he has been used by Dark Gaia (the "Devil"), whose world domination plans required Ark to resurrect the planet. Just as he is about to die, Kumari, a wise human who watched the world's growth through reincarnation, teleports Ark to safety. He then instructs him to go search the five Starstones and lay them at the grave at Time's End in order to call the Golden Child. Ark obtains the stones one after another and sets them into skull statues at Dryvale in the South Pole, where the final confrontation between God and the Devil once took place. This summons Ark's Lightside self; the person Dark Gaia used to create Ark himself. His Lightside self reveals to him that he, the underworld Ark, is the legendary hero and then kills him.[8]
In the fourth and final chapter, "Resurrection of the Hero", Ark is reborn as a baby through the soul of the surface world, Light Gaia. He is kidnapped by Darkside Elle, led there by Yomi to eliminate a threat to Crysta. When she realizes this threat is actually Ark, she lets him awaken as the legendary hero and grow back into an adult. Yomi then decides to kill Ark by himself and reveals he has been working for Dark Gaia all along. Darkside Elle saves Ark by sacrificing herself to kill Yomi. Yomi is replaced by a "Light Version".[6]
Ark goes and defeats Beruga; he then returns to the underworld to vanquish Dark Gaia, whose defeat brings forth the destruction of the Darkside. In the end, Ark realizes that as creations of Dark Gaia, he, the village of Crysta and the underworld, shall now vanish with the Devil's demise, though it is implied he and his loved ones in Crysta will reincarnate. He goes to sleep, after being told by Light Gaia that he as creator and defender, is what the humans would call a god. Ark's last dream pictures him as a bird flying above the world he helped exist, watching it grow older.[9] An epilogue shows Lightside Elle at her original home answering a knock at the door.
Development
[edit]Terranigma was developed by the Japanese company Quintet, which had previously designed creation-themed Super NES games such as ActRaiser and Soul Blazer.[10] It is considered to be part of an unofficial trilogy with the games Illusion of Gaia and Soul Blazer.[11] This series is nicknamed either "Quintet Trilogy", "Gaia Trilogy" or "Heaven and Earth Trilogy" (after Terranigma's Japanese title, which translates to "the creation of Heaven and Earth") by fans. In actuality, according to the producer of Enix USA, there is no connection between Soul Blazer and Gaia, but the former title is related to ActRaiser.[12]
Publisher Enix commissioned the developers as a subcontractor and decided for the title to be an action role-playing game for strategic reasons, based on Quintet's experience in that particular genre and the good reception of their earlier games by Japanese players.[10]
The theme of creation prevalent in Terranigma was introduced as a contrast to the destruction of enemies in other action titles, and to inspire the player's imagination concerning the effects their actions might have.[10] The script was written by director and designer Tomoyoshi Miyazaki, the founder of Quintet, with the scenario provided by Reiko Takebayashi.[9] Tatsuo Hashimoto created the computer graphics cover art and also rendered the background images for the resurrection scenes.[9][13]
The music of Terranigma was composed by Miyoko Takaoka and Masanori Hikichi, the latter of whom was responsible for the design of the sounds as well.[14][15][16] Yuzo Koshiro, who had previously composed the soundtrack for ActRaiser, contributed the music for the laboratory area, but did not get credited.[17][18] The English scripts of the game used in the European and Australian releases by Nintendo were translated by Colin Palmer, Dan Owsen, Hiro Nakamura and Nob Ogasawara.[9][19]
Release
[edit]Terranigma was first previewed in mid-1995 and slated for an October launch window. Early previews prior to release showcased several differences compared to the final version such as the ability to climb the five towers outside using claws, different room layouts and plant decorations around the HUD.[20][21][22] It was first released in Japan on October 20, 1995, by Enix for the Super Famicom under the name Tenchi Sōzō.[23] The title was then released in Europe on December 19, 1996, by Nintendo.[24][25] It was also released in Spain in April 1997 and in France on the summer of 1997.[26][27][28][29] The game wound up never being published in North America because Enix had already closed its US subsidiary by the time the localization was finished.[30]
Terranigma was released alongside several pieces of merchandise in Japan, including an official guide book, a world atlas, a novel by Saori Kumi, a novelization by Norio Nakai titled Logout Bunko Tenchi Sōzō, a gamebook featuring artwork by character designer Kamui Fujiwara,[9] and the two-volume manga Gangan Fantasy Comics: Tenchi Sōzō by Mamiko Yasaka.[31][32] Except for the guide book, none of these materials have been released outside Japan, though Club Nintendo published a 32-page comic illustrating scenes from the game up to the events of the third chapter in Germany.[33] A Japanese soundtrack album titled Tenchi Sōzō Creative Soundtracks, with 33 compositions and six arranged tracks of the game's music, was released by Kitty Enterprises on October 25, 1995.[14]
A petition by the game's Japanese fanbase, backed by artist Kamui Fujiwara and co-composer Miyoko Takaoka, began in July 2021 to either re-release or remaster Terranigma. This fan-led effort renewed speculation on the status of the rights to Quintet's games. According to Fujiwara, Quintet president Tomoyoshi Miyazaki had "disappeared" to his knowledge; he speculated this was why the rights to republish the game were complicated, that Miyazaki was not available for contact.[34][35] In August 2026, Terranigma was announced for a re-release on modern platforms (PC; PlayStation 4 and 5; Xbox Series X/S; Nintendo Switch and Switch 2), slated for a 2027 launch.[36][37]
Reception
[edit]| Aggregator | Score |
|---|---|
| GameRankings | 74.14%[38] |
| Publication | Score |
|---|---|
| Computer and Video Games | 4/5[39] |
| Famitsu | 8/10, 7/10, 8/10, 7/10[23] |
| HobbyConsolas | 95%[40] |
| Joypad | 88%[41] |
| M! Games | 80%[42] |
| Mega Fun | 80%[24] |
| Official Nintendo Magazine | 90/100[43] |
| Player One | 90%[44] |
| Total! | 2+[45] |
| Video Games (DE) | 85%[46] |
| Nintendo Acción | 97%[26] |
| The Super Famicom | 78%[47] |
| Publication | Award |
|---|---|
| Famitsu (1995) | Silver Hall of Fame[23] |
Terranigma garnered acclaim from critics. GameFan's Kei Kuboki described it as Quintet's "best (...) effort" and being "among the [Super NES's] most memorable titles".[10] The game holds a 74.14% rating based on seven reviews at review aggregator GameRankings,[38] and was given the "Silver Hall of Fame" award from Famitsu.[23] It received a 23.3 out of 30 score in a public poll taken by Family Computer Magazine.[48] Quintet reported that 200,000 copies were sold in Japan.[49]
Famitsu's four reviewers gave Terranigma a score of 30 out of 40.[23] Likewise, The Super Famicom's three reviewers gave it a 78 out of 100 scores.[47] MAN!AC's Robert Bannert praised its atmospheric world, characters, stereo soundtrack, map design and sophisticated controls, regarding it as a good game in the Japanese action-adventure tradition.[42] Total!'s Michael Anton commended its varied locations, soundtrack, ease of play, and plot but several aspects such as the difficulty level were criticized. Nevertheless, Anton recommended the title for fans of the action-adventure genre, stating that it would tide over fans until the release of Lufia II.[45] Computer and Video Games's Paul Davies gave high remarks to its controls, artwork, music, presentation, and storytelling, regarding it as an outstanding addition to the SNES' action-adventure role-playing game library "with a powerful message".[39] Mega Fun's Rene Schneider gave positive comments to the graphics, music, controls and technical performance but criticized the game's strategy guide for revealing many of the puzzles, lowering its fun factor.[24]
Video Games' Jan Schweinitz regarded it as a "worthy successor" to Zelda III.[46] Superjuegos's Marcos García also regarded Terranigma as one of the best and most ambitious action role-playing games for SNES, stating that it surpasses Illusion of Time and Secret of Evermore. García commended the Spanish translation, visual quality, graphical effects and epic soundtrack.[50] Hobby Consolas's Roberto Lorente praised its mix of action and role-playing elements, stating that it surpasses Zelda while capturing its spirit. Lorente also gave high remarks to the Mode 7 maps, audio, controls and absorbing plot.[40] Nintendo Acción's Javier Abad gave very positive comments to the varied scenery, carefully crafted plot involving secondary storylines and freedom of movement but criticized its dungeon maps.[26] In November 1997, in its 60th monthly issue, Nintendo Acción listed it as the 11th best game they had ever reviewed.[51] Joypad's Grégoire Hellot regarded the game to be interesting and entertaining, stating that "Zelda fans will be in for a treat".[41] Player One's Christophe Pottier also stated that the game was excellent and "technically perfect" presentation-wise.[44] Both Hellot and Pottier recognized the game's quality but panned its late French release date, stating that it should have been published before Final Fantasy VII.[41][44]
Retrospective coverage
[edit]Terranigma continues to be regarded as one of the best action role-playing games of its era.[6][52] RPGFan's Jeremy Tan considered it as "one of Enix's greatest Action RPG games ever", praising the fast-paced combat system, visual presentation, varied soundtrack and simple controls but lamented the lack of a North American release.[53] 1Up.com's Jeremy Parish described it as Quintet's best-known Super Nintendo action-RPG, noting the quality of the gameplay, music and deep story themes.[30] Nintendo Life's Corbie Dillard highly commended its easy-to-pick-up controls, graphics, emotional music score, sense of scale and evolving plot.[54] Jeuxvideo.com's Zashy regarded its graphical effects as among the most beautiful on SNES while giving positive remarks to the playability, longevity, soundtrack and storyline. Zashy noted that its difficulty can put some players off but nevertheless claimed that "Terranigma will undoubtedly remain the title that marked the end of the reign of SNES in the most poetic way possible".[55]
RPGamer's Mike Moehnke noted its narrative to be interesting on a consistent basis and praised the varied locations, fast combat system and audiovisual presentation but criticized the low difficulty level and unnecessary magic system. Moehnke also questioned the lack of a North American release but regarded Terranigma as "Quintet's final hurrah on the SNES" nevertheless.[56] USgamer's Nadia Oxford concurred and expressed disappointment with the lack of an official North American release due to the closure of Enix's branch in the region and lack of a Virtual Console re-release but described its music as one of the best soundtracks on the SNES.[57] Hardcore Gaming 101's David DiRienzo also agreed with the lack of a North American localization but regarded Terranigma as "the best of" both Soul Blazer and Illusion of Gaia, commending its less restrictive design, Zelda-style dungeon maps, refined gameplay mechanics and music score but criticized the inconsistent visual presentation, cumbersome magic system and certain aspects of its plot. Regardless, DiRienzo stated that the title was one of the better action RPGs on SNES.[58]
Notes
[edit]References
[edit]- ↑ "Quintet Game Library" (in Japanese). Quintet. 1997. Archived from the original on June 22, 2007. Retrieved April 8, 2021.
- 1 2 3 4 5 "Ark's Actions". Terranigma Instruction Booklet. Nintendo of Europe. December 19, 1996. pp. 16–20.
- ↑ Quintet Co., Ltd (December 19, 1996). Terranigma. Nintendo of Europe.
The planet possessed two souls. An external face and an internal face. Lightside and Darkside.
- 1 2 Quintet Co., Ltd (October 20, 1995). Tenchi Sōzō (in Japanese). Enix Corporation.
この星が生まれてからの46億年という年月は・・・大いなる二つの意志によって進化と衰退をくり返している。ライトサイドの意志で新たな生命が生まれ・・・ダークサイドの意志で氷河期が訪れる・・・ライトサイドの意志で道具を使う生命が生まれ、新たな技術が次々と作られていく・・・ダークサイドの意志によってひずみが生まれ、その犠牲者が出る・・・人類はその二つの意志をそれぞれ「神」と「悪魔」という名で呼んだ・・・ / 4.6 billion years after the planet was born, evolution and decline repeat by reason of two great wills. At the will of the Lightside, new life is born. At the will of the Darkside, ice ages come. At the will of the Lightside, life using tools are born, and new technologies are developed one after another. At the will of the Darkside, wrongdoing is born, and it claims its victims. Humanity comes to call these two wills by the names "God" and "Devil".
- ↑ "Prolog Story". Terranigma Instruction Booklet. Nintendo of Europe. December 19, 1996. p. 4.
- 1 2 3 Tieryas, Peter (December 26, 2020). "The Brilliant 16-Bit JRPG About The Death And Rebirth Of The World". Kotaku. G/O Media. Archived from the original on April 7, 2021. Retrieved December 29, 2020.
- ↑ Quintet Co., Ltd (December 19, 1996). Terranigma. Nintendo of Europe.
Beruga: I created this life. Isn't it beautiful? With this system, people can live forever. Death is no longer fearful. Talk to the zombie in the nutrient bath.
- ↑ Quintet Co., Ltd (December 19, 1996). Terranigma. Nintendo of Europe.
Voice: You survived countless encounters with danger. However injured you were in fighting, you never did die. Do you know why? It is because you are the legendary hero... I represent the Lightside. And you represent the Darkside.
- 1 2 3 4 5 Quintet Co., Ltd (December 19, 1996). Terranigma. Nintendo of Europe. Scene: staff credits.
- 1 2 3 4 Kuboki, Kei (January 1997). "Japan Now - Interviews: Quintet (GDNET)". GameFan. Vol. 5, no. 1. Metropolis Media. p. 122.
- ↑ Nickel, Thomas (February 21, 2017). "Zelda? Nein danke! - Abenteuerliche Alternativen – Seite 5 von 12". MANIAC.de (in German). Archived from the original on July 22, 2021. Retrieved May 15, 2019.
- ↑ Interview to Robert Jerauld, former producer at Enix USA, November 2014
- ↑ Quintet Co., Ltd (December 19, 1996). Terranigma. Nintendo of Europe.
H-moto-san: The beautiful resurrection scenes were made here.
- 1 2 "KTCR-1344 | Tenchi Souzou Creative Soundtracks". vgmdb.net. VGMdb. Archived from the original on March 16, 2021. Retrieved July 22, 2021.
- ↑ "スタッフインタビュー2/サウンド課・曳地(ひきち)正則さんの巻". Quintet Co., Ltd. June 29, 1997. Archived from the original on January 19, 1998.
- ↑ Takaoka, Miyoko (2019). "Discography - ▢CUBE在籍時". うさぎと手仕事と音楽と (in Japanese). Retrieved April 8, 2021.
{{cite web}}: CS1 maint: deprecated archival service (link) - ↑ Koshiro, Yuzo [@yuzokoshiro] (December 22, 2024). "なんと天地創造28周年目にして、「天才科学者ベルーガの研究所」のBGMが私の作曲であることが、ある調査で判明いたしました。制作の経緯や作曲時のことを全く覚えていないのですが、聴くと間違いなく私の作風です。28周年おめでとうございます!" (Tweet) (in Japanese) – via X (formerly Twitter).
- ↑ Takaoka, Miyoko [@soundforest1] (December 22, 2024). "橋本さんが一曲古代さんにお願いしたいと仰っていましたね😊 この場をお借りして改めて、ベルーガ研究所の素敵な曲をありがとうございます✨✨" (Tweet) (in Japanese) – via X (formerly Twitter).
- ↑ King, Austin (October 24, 2020). "Dragon Quest Translation & Localization: Interview With Nob Ogasawara". Austin's "Dragon Quest" Quest. Geek to Geek Media. Archived from the original on October 28, 2020. Retrieved November 1, 2020.
- ↑ ブルートプレス Vol.24 [Brut Press Vol.24] (VHS) (in Japanese). Japan: Brut Inc. (Total Amusement Network). July 1995. Event occurs at 51m22s. Retrieved July 22, 2021.
- ↑ Des Barres, Nicholas Dean (July 1995). "Japan Now - The Creation of Heaven & Earth". GameFan. Vol. 3, no. 7. Metropolis Media. p. 91.
- ↑ "News Previews International: Tenchi Sozo". Super Power (in French). No. 35. SUMO Éditions. September 1995. p. 32. Archived from the original on July 22, 2021. Retrieved July 22, 2021.
- 1 2 3 4 5 "New Games Cross Review: 天地創造". Famitsu (in Japanese). No. 358. ASCII Corporation. October 27, 1995. p. 29. (Transcription by Famitsu.com. Archived 2021-10-04 at the Wayback Machine).
- 1 2 3 Schneider, Rene (February 1997). "Test Super Nintendo: Terranigma". Mega Fun (in German). No. 53. Computec. p. 80.
- ↑ McFerran, Damien (December 20, 2019). "23 Years On, And We Still Can't Believe This Classic SNES RPG Didn't Get A US Release - Time to celebrate with a new remix album". Nintendo Life. Nlife Media. Archived from the original on February 25, 2021. Retrieved July 22, 2021.
- 1 2 3 Abad, Javier (April 1997). "Super Stars: Simplemente, el mejor RPG disponible en castellano - Terranigma". Nintendo Acción (in Spanish). No. 53. Hobby Press. pp. 22–25.
- ↑ "Preview - Super Nintendo: Terranigma - Vuelve la "Illusion" a Super Nintendo". Hobby Consolas (in Spanish). No. 66. Hobby Press. March 1997. pp. 34–35.
- ↑ "Escape 3 Games - Super Nintendo". Player One (in French). No. 77. Média Système Édition. Summer 1997. pp. 20–21.
- ↑ "Score Games - Super Nintendo / Megadrive". Super Power (in French). No. 47. SUMO Éditions. Summer 1997. pp. 40–41. Archived from the original on May 4, 2015. Retrieved July 22, 2021.
- 1 2 Jeremy Parish; Ray Barnholt; Chris Kohler; Scott Sharkey (March 1, 2007). "Retronauts Dances on Bubsy's Grave (Mascot characters are gone, but who needs 'em?) - Retronauts Episode 14: Death of the Mascot". 1Up.com (Podcast). Ziff Davis. Event occurs at 61:05. Archived from the original (mp3) on June 29, 2011. Retrieved March 8, 2011.
- ↑ "Quintet Goods 攻略本" (in Japanese). Quintet. 1997. Archived from the original on March 6, 2005. Retrieved July 22, 2021.
- ↑ "Quintet Goods 漫画・小説等" (in Japanese). Quintet. 1997. Archived from the original on August 15, 2004. Retrieved July 22, 2021.
- ↑ "Sonderausgabe" Terranigma-Comic, no. 4, pp. 1–32 (November 1996). Germany: Club Nintendo. Archived from the original on October 27, 2019. Retrieved July 22, 2021.
- ↑ McFerran, Damien (July 22, 2021). "Some Of The Original Terranigma Team Want To Revive The Classic SNES RPG - Digital re-release or remaster, we don't mind..." Nintendo Life. Nlife Media. Archived from the original on July 22, 2021. Retrieved July 22, 2021.
- ↑ b-lay (August 8, 2021). "Feature: Artist Kamui Fujiwara Talks Terranigma Amid Drive To Resurrect Classic SNES RPG". Nintendo Life. Nlife Media. Archived from the original on August 8, 2021. Retrieved August 18, 2021.
- ↑ McFerran, Damien (August 18, 2026). "Wake Up, It Looks Like Terranigma Might Finally Be Getting A Re-Release". Time Extension. Retrieved August 18, 2026.
- ↑ Romano, Sal (August 24, 2026). "Terranigma announced for PS5, Xbox Series, Switch 2, PS4, Switch, and PC". Gematsu.
- 1 2 "Terranigma for Super Nintendo". GameRankings. CBS Interactive. 2019. Archived from the original on May 14, 2017. Retrieved April 7, 2021.
- 1 2 Davies, Paul (February 1997). "CVG Review - Terranigma". Computer and Video Games. No. 183. EMAP. pp. 60–61.
- 1 2 Lorente, Roberto (April 1997). "Novedades: Terranigma – El mundo entero está a tus piés". Hobby Consolas (in Spanish). No. 67. Hobby Press. pp. 56–59.
- 1 2 3 Hellot, Grégoire (February 1998). "Test - Zapping (Europe): Terranigma". Joypad (in French). No. 72. Yellow Media. p. 122.
- 1 2 Bannert, Robert (November 1996). "Test: Terranigma". MAN!AC (in German). No. 37. Cybermedia. p. 76.
- ↑ McComb, Dave (February 1997). "Review: Terranigma". Nintendo Magazine System. No. 53. EMAP. pp. 38–42.
- 1 2 3 Pottier, Christophe (January 1998). "Tests: Terranigma". Player One (in French). No. 82. Média Système Édition. p. 109.
- 1 2 Anton, Michael (January 1997). "Test: Terranigma". Total! (in German). No. 43. X-Plain-Verlag. pp. 28-29, 30-31, 32-33.
- 1 2 Schweinitz, Jan (February 1997). "Reviews: Neue Romantik - Terranigma". Video Games (in German). No. 63. Magna Media. pp. 96–97.
- 1 2 "ザ・テストプレイ - 天地創造". The Super Famicom (in Japanese). Vol. 6, no. 19. SoftBank Creative. October 27, 1995. p. 41.
- ↑ "超絶 大技林 '98年春版: スーパーファミコン - 天地創造". PlayStation Magazine (Special) (in Japanese). Vol. 42. Tokuma Shoten Intermedia. April 15, 1998. p. 331. ASIN B00J16900U.
- ↑ "Quintet Game Library - 天地創造" (in Japanese). Quintet. 1997. Archived from the original on March 6, 2005. Retrieved April 7, 2021.
- ↑ García, Marcos (March 1997). "Novedades - Super Nuevo: Terranigma". Superjuegos (in Spanish). No. 59. Grupo Zeta. pp. 38–39.
- ↑ "60 juegos que no olvidarás". Nintendo Acción (in Spanish). No. 60. p. 94.
- ↑ Edwards, Matt (August 2011). "Judgement Play - Terranigma". NGamer. No. 65. Future plc.
- ↑ Tan, Jeremy (April 27, 2000). "RPGFan Reviews - Terranigma". RPGFan. RPGFan Media, LLC. Archived from the original on April 7, 2021. Retrieved April 7, 2021.
- ↑ Dillard, Corbie (April 19, 2009). "Terranigma Review (SNES) - Does the final release in Enix's Gaia Trilogy hold up?". Nintendo Life. Nlife Media. Archived from the original on April 7, 2021. Retrieved April 7, 2021.
- ↑ Zashy (July 2, 2010). "Test de Terranigma sur SNES par jeuxvideo.com". Jeuxvideo.com (in French). Webedia. Archived from the original on July 14, 2010. Retrieved April 7, 2021.
- ↑ Moehnke, Mike (March 22, 2013). "Terranigma - Staff Retroview: Eartheology". RPGamer. CraveOnline. Archived from the original on December 22, 2015. Retrieved April 7, 2021.
- ↑ Oxford, Nadia (February 18, 2016). "Note Block Beat Box: Listening to Underworld from Terranigma - This elusive Quintet RPG uses its remarkable music to deliver its themes of mystery and unease". USgamer. Gamer Network. Archived from the original on November 24, 2020. Retrieved April 8, 2021.
- ↑ DiRienzo, David (September 13, 2017). "Terranigma". Hardcore Gaming 101. Archived from the original on September 30, 2020. Retrieved April 7, 2021.
External links
[edit]- Official website via Internet Archive (in Japanese)
- Official website at Square Enix (in Japanese)
- Official website of Kamui Fujiwara (in Japanese)
- 1995 video games
- Action role-playing video games
- Enix games
- Existentialist video games
- Fiction about Earth
- Fiction about the Hollow Earth
- Nintendo games
- Post-apocalyptic video games
- Quintet (company) games
- Science fiction video games
- Japanese role-playing video games
- Single-player video games
- Super Nintendo Entertainment System games
- Video games about evolution
- Video games developed in Japan
- Video games scored by Miyoko Takaoka
- Biopunk video games