Talk:Video game rehabilitation
![]() | Video game rehabilitation was nominated as a Video games good article, but it did not meet the good article criteria at the time (January 13, 2016, reviewed version). There are suggestions on the review page for improving the article. If you can improve it, please do; it may then be renominated. |
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Wiki Education Foundation-supported course assignment
editThis article is or was the subject of a Wiki Education Foundation-supported course assignment. Further details are available on the course page. Student editor(s): Leonek689.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 04:41, 18 January 2022 (UTC)
Wiki Education Foundation-supported course assignment
editThis article was the subject of a Wiki Education Foundation-supported course assignment, between 13 January 2020 and 4 March 2020. Further details are available on the course page. Student editor(s): Duckhuntingbear.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 04:41, 18 January 2022 (UTC)
Contested deletion
editThis page should not be speedy deleted as pure vandalism or a blatant hoax, because it is still in the early phases of creation. We are currently working to add more details to the article, including references and support from researchers in the field. This article will be expanded rapidly in the upcoming weeks and should be done by December at latest. This is a working article to count towards the completion of a degree requirement for the Human Computer Interaction program at the Rochester Institute of Technology.
Note: Edits made by Alessandra David (AlessandraDavid) and Ashley Miller (abm5673) are intended for the contribution towards the completion of this assignment. Both of us have been assigned to work towards the completion of this article by the December deadline. Abm5673 (talk) 23:18, 2 November 2015 (UTC)Abm5673
Contested deletion
editThis page should not be speedy deleted as pure vandalism or a blatant hoax, because this is a serious work in progress that will be done no later than December 2015, as Ashley Miller (abm5673) has just stated in her comments --AlessandraDavid (talk) 23:22, 2 November 2015 (UTC)AlessandraDavid.
Lead/intro paragraphs
editPlease see WP:LEAD - it basically says that the intro paragraph(s) are only supposed to cover content that is covered at some point later in the article. So, for example, using Dance Dance Revolution as an example in the intro isn't supposed to happen because Dance Dance isn't mentioned in the body at all. I trimmed it out now, because there were kind of too many examples listed, and they were worded a little awkwardly, but feel free to re-add to the intro if/when you add it to the body of the article. Sergecross73 msg me 15:44, 19 November 2015 (UTC)
Does this article cover apps?
editDoes this article cover iPad game apps used in rehabilitation such as Fruit Ninja? Source --211.30.17.74 (talk) 07:12, 29 November 2015 (UTC)
- I've added a small section to make note of this contribution to the greater theme of video game rehabilitation. For fear of it not directly relating to the category, I kept the information brief and mentioned a couple of sources that people could follow up with if they desire more information. Thanks for the suggestion!--abm5673 05:12, 1 December 1(UTC)
- Thanks for researching and incorporating my suggestion. Has there been any criticism of video game rehabilitation? --211.30.17.74 (talk) 12:24, 1 December 2015 (UTC)
- From the papers I have seen, there hasn't so much been criticism as there has been negative results. A section to cover these may be added in the upcoming week to suggest the flip side of what we have presented thus far, but we wanted to make sure to fully develop these sections as a priority. I can say now, though, that these negative results have been in terms of injuries encountered when playing (ex. tendinitis can result from the Wii), dizziness and nausea from VR systems, and just a lack of improvement seen over regular therapeutic methods. Outside of this article's scope is the consideration that energy burnt in these systems is not always as great as energy burnt in regular rehabilitation methods, however, this is generally used as a point of criticism towards obesity remedies than towards rehabilitation efforts through gaming.--abm5673 00:40, 2 December 1(UTC)
- By the end of the results section I added brief sentences about: 1) negative results due to excess gameplay, and 2) lack of randomized controlled tests about multiple sclerosis and gaming technology vs. traditional exercises. AlessandraDavid (talk) 02:58, 8 December 2015 (UTC)
Original research
editWhich sources actually discuss the concept of "video game rehabilitation"? Many of the sources appear to be applications but it is original research to relate a bunch of studies together and call it a concept. We depend on secondary sources to summarize the subfield and declare its name/purpose. czar 03:51, 7 December 2015 (UTC)
- I agree totally and am uncertain this passes WP:GNG. Honestly, while I am sure the authors have the best of intentions, this reads like a term paper, not an encyclopedia article. Indrian (talk) 05:14, 7 December 2015 (UTC)
- "Video game rehabilitation" may be a problematic top but "Video games for rehabilitation" itself does appear to be a notable summary topic; it's got a lot of google scholar hits. Just because there's no specific coverage of the field as a whole doesn't make the topic improper. --MASEM (t) 05:44, 7 December 2015 (UTC)
- Actually, significant coverage of the field in reliable sources is exactly what is required to meet Wikipedia policy guidelines, so you have perfectly articulated the reason why the article is likely improper. That video games have been used for rehabilitation is certainly true. That video game rehabilitation is actually a field of study requires sources identifying it as such. Indrian (talk) 06:16, 7 December 2015 (UTC)
- That's why I'm saying there is a difference between consider this as a field of study (eg called "video game rehabilitation") in contrast to the non-field but demonstration of the use of video games for rehabilitation ("video games for rehabilitation"). The latter is clearly true, I do agree that calling it a field is perhaps not supportable. --MASEM (t) 06:33, 7 December 2015 (UTC)
- Okay, I see what you are saying. I still think that leaves this article in a problematic place. Indrian (talk) 06:49, 7 December 2015 (UTC)
- That's why I'm saying there is a difference between consider this as a field of study (eg called "video game rehabilitation") in contrast to the non-field but demonstration of the use of video games for rehabilitation ("video games for rehabilitation"). The latter is clearly true, I do agree that calling it a field is perhaps not supportable. --MASEM (t) 06:33, 7 December 2015 (UTC)
- Actually, significant coverage of the field in reliable sources is exactly what is required to meet Wikipedia policy guidelines, so you have perfectly articulated the reason why the article is likely improper. That video games have been used for rehabilitation is certainly true. That video game rehabilitation is actually a field of study requires sources identifying it as such. Indrian (talk) 06:16, 7 December 2015 (UTC)
some sources and the phrases they use
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- Suggest that video-game-assisted rehabilitation (or maybe video-game-assisted therapy) is a more-descriptive title. There is definitely a sub-topic (of physical therapy && occupational therapy) which has sufficient material for a spin-off article: sometimes it is called "virtual rehabilitation" (Halton'08 ... wikipedia article since 2008) and other times called "virtual reality therapy" (Biddiss'12 ... wikipedia article since 2006). Within *that* sub-topic there is the sub-sub-topic of specifically videogames (Wii/Xbox/Playstation/etc), which does not seem to have a settled WP:COMMONNAME just yet, although video-game-assisted rehabilitation is close to the mark. Right now our VRT article is WP:UNDUE about treating PTSD and clinical depression, and does not mention videogames as physical therapy, nor as general-purpose cognitive therapy; if consensus is against making a dedicated article about game-assisted rehab, perhaps a triple-merge of video_game_rehabilitation + virtual_therapy + virtual rehabilitation is in order? p.s. We also have occupational therapy in the management of cerebral palsy among other such sub-sub-sub-topics, see Biddiss'12. 75.108.94.227 (talk) 11:23, 7 December 2015 (UTC)
- Thanks, 75.108. I'm not familiar with the lit, but what do you think about using a non-neologism title like Occupational therapy technology or Video games in occupational therapy—would that cover everything in lieu of a buzzword that might not exist? In this case, I could see such an article spinning out summary style from occupational therapy (and would need to be covered there as a section first). czar 13:36, 7 December 2015 (UTC)
- That would seem like a decent way to fix this as a topic. I am still concerned that the article falls into the trap sometimes of making general statements based on the results of a single case study. Indrian (talk) 14:27, 7 December 2015 (UTC)
- For context, this article was inspired through the suggested pages section of Human Computer Interaction WikiProject Page. Their request states, "The development of games for the purpose of providing interactive rehabilitation programs for patients. A recent example is Microsoft's Kinect game for Stroke rehab - Microsoft Stroke Recovery with Kinect. Can relate to a sub-section of Digital healthcare, though it seems easy enough to find distinctions between the two. Pgrobison (talk)", thus inspiring the development of this content. We began with the title "Gaming Rehabilitation" but it was changed after for fear that it would be confused for Gaming Addiction Rehabilitation. abm5673 17:46, 7 December 2015 (UTC)
- Additionally, more sources have now been added to suggest systemic reviews in the literature that support our review, here. These reviews range in their focus, but all support virtual reality gaming environments as a growing field in research and as one that is backed by several researchers worldwide. abm5673 05:14, 8 December 2015 (UTC)
- That would seem like a decent way to fix this as a topic. I am still concerned that the article falls into the trap sometimes of making general statements based on the results of a single case study. Indrian (talk) 14:27, 7 December 2015 (UTC)
GA Review
editGA toolbox |
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Reviewing |
- This review is transcluded from Talk:Video game rehabilitation/GA1. The edit link for this section can be used to add comments to the review.
Reviewer: Jaguar (talk · contribs) 23:16, 13 January 2016 (UTC)
Shall get to this soon. JAGUAR 23:16, 13 January 2016 (UTC)
Initial comments
edit- Lead could do with being split into two paragraphs, in order to improve prose flow
- "is a process of using common video game consoles" - why 'common'?
- "The use of virtual feedback has been seen scattered throughout history for quite some time" - informal. This type of claim needs to have significant sources for a GA
- "However, though the feedback was virtual, the performances were not widely virtual until the 1990s" - what does 'virtual' mean here? I don't understand
- "With the early-stage experimentation, not many positive results were found causing some doubt of the systems" - comma needed between "found" and "causing"
- "Some even found that too much virtual feedback increased poor performance outside of the controlled environment" - unencyclopaedic
- "As virtual reality systems and virtual environments became more accessible and affordable, though, so too did the implementations of and research on them" - completely informal
- "Now, common gaming consoles such as the Wii and Kinect allow researchers to use cheaper" - please
- What is with the Roman numerals in the brackets of the history section?
- "Saving energy while still participating in therapy has proven effective for these groups of people, since they are still able to progress in their goals towards rehabilitation, but not over-work themselves in the process." - unsourced
- "They're tailored to the needs of the individuals and to the environment that they are expected to encounter on a regular basis" - informal contraction
- Last paragraph of Rehabilitation through gaming vs. regular methods section largely unsourced
- Wii is overlinked in the Physical rehabilitation section
- "In this case, the common mobile app, Fruit Ninja" - popular
Close - not listed
editI'm sorry but I'm going to stop here. The article doesn't meet the GA criteria. It contains a large amount of original research, informal writing and incorrectly formatted references. Please go over WP:GA? and renominate when ready. JAGUAR 23:36, 13 January 2016 (UTC)
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Student training
editI am a student assigned to create an edit for a wikipedia page and subject that interests me. I am currently unsure what edits I will be making, but I wanted to be sure no one objects in principle.Duckhuntingbear (talk) 06:28, 28 February 2020 (UTC)