Talk:Moria (1983 video game)

Latest comment: 3 years ago by BegbertBiggs in topic Requested move 10 January 2021

free-moria

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I'm an involved party, so I don't feel comfortable adding this to the article, but some people might be interested in this:

  • free-moria - a project that is seeking permission from individual Umoria contributors to relicense the source code as GPL and/or public domain

It hasn't been widely publicized yet because there are still a few people that haven't been contacted yet. --HunterZ 02:47, 10 June 2006 (UTC)Reply

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I'm not familiar with the wiki format here, so I'm hesitant to make changes, but regarding lack of sources, Dave Brevik of Blizzard stated in an interview that Moria and Angand were the inspirations for Diablo. Here's a source:

http://www.escapistmagazine.com/articles/view/issues/issue_48/289-Secret-Sauce-The-Rise-of-Blizzard.3

______ —Preceding unsigned comment added by 64.162.111.136 (talk) 00:28, August 30, 2007 (UTC)

Notes from the co-author Jimmey Wayne Todd

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Robert's memory seems to have lapsed a little bit. So, I'll fill in the holes. In 1982, Robert created a random dungeon generator using VMS Basic that was not interactive and only printed out the dungeons. In 1983, Robert and I were walking from Nelson Engineering Lab to the Physical Sciences Center and began discussing writing our own version of Rogue. Since Robert already had a dungeon generator and I had a character generator, we combined the two and began working on Moria. I created the encryption routines, the save and load routines, the death routines and a lot of other functions, while Robert created the movement, monster and combat routines. Version 1 was created and the executable was released to DECUS (Digital Equipment Corporation User Society). Robert insisted that we would "never" release the source to anyone. I graduated and moved on while Robert continued to work on Moria and released Version 2 and on. In 1986, I was surprised to see that Robert copyrighted the source and released it to DECUS. And he failed to mention that I was in fact, the co-Author of the game. —Preceding unsigned comment added by 12.49.206.34 (talk) 12:26, 15 July 2008 (UTC)Reply

Requested move 10 January 2021

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The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review after discussing it on the closer's talk page. No further edits should be made to this discussion.

The result of the move request was: Moved to disambiguation by year, the option which most participants either supported or are at least fine with. (closed by non-admin page mover) BegbertBiggs (talk) 17:12, 11 February 2021 (UTC)Reply



Moria (video game)Moria (roguelike)WP:AT ambiguous disambiguation is a bad idea. This game is a roguelike, a type of video game. Moria (PLATO) is also a videogame. The current title should point to the disambiguation, Moria, where the games are listed. -- 70.31.205.108 (talk) 15:16, 10 January 2021 (UTC)Reply

This is a contested technical request (permalink). Anthony Appleyard (talk) 23:32, 10 January 2021 (UTC)Reply
The discussion above is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.